Killer7: Difference between revisions

Jump to navigation Jump to search
68 bytes removed ,  30 June 2019
m (Text replacement - "Intel i" to "Intel Core i")
(27 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image = [[File:Killer_7.jpg|300px]]
|image     = [[File:Killer_7.jpg|300px]]
|developer = Grasshopper Manufacture
|developer = Grasshopper Manufacture
|publisher = Capcom
|publisher = Capcom
|released={{vgrelease|JP=June 9, 2005|NA=July 7, 2005|EU=July 15, 2005}}
|released = {{vgrelease|JP=June 9, 2005|NA=July 7, 2005|EU=July 15, 2005}}
|genre = Action-adventure, Rail shooter, First-person shooter
|genre     = Action-adventure, Rail shooter, First-person shooter
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7
|forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7
}}
}}
Line 16: Line 16:
''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of [[No More Heroes]].
''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of [[No More Heroes]].


== Patches ==
== Problems ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
{{Problems|{{#vardefineecho:problems|
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1977] =====
 
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
J1QV-UQD6-33FAD
ZGMP-VKWA-4CPQ1
04BM-8QF4-BTTUX
YXX0-RY39-VJYD4
GV5Z-CMEM-8H46P
N56Z-WFCX-6J4J3</pre>


== Problems ==
}}}}
=== Enemy Outlines ===
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving.


=== Hit Detection ===
== Enhancements ==
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable.  
=== Anti-aliasing ===
If anti-aliasing is used the effect is applied prior to the distortion effect on Heaven Smiles enemies, causing a static outline while they are moving.
{{image|Killer7 AA Static.png|"Static" around enemy fingers and legs|br}}


=== Missing Particle Effects===
=== 16:9 Widescreen Gecko Code  ===
Using the OpenGL backend causes the red particle effects in the level select to not render.
==== EU ====
<pre>$16:9 Widescreen
04005100 C0220190
04005104 D0230044
04005108 4823176C
04236870 4BDCE890
0432AFD0 3FE38E39
</pre>


== Configuration ==
== Configuration ==
Line 41: Line 41:
{{Config
{{Config
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Avoid static outlines around enemies and invulnerable enemies in D3D.
|antialiasingnotes = Avoid static outlines around enemies
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6800|***}}
{{VersionCompatibilityVersion|6800|***|}}
{{VersionCompatibilityVersion|3.5-644|****|Fifo out of bounds error fixed}}
{{VersionCompatibilityVersion|3.5-644|****|FIFO out of bounds error fixed}}
{{VersionCompatibilityVersion|5.0-6050|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 54: Line 55:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6800|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 9-13 FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 9-13FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=7674|OS=Windows 7|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=3.0-361|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times.|tester=Royerson}}
{{testing/entry|revision=3.0-361|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30FPS) at all times.|tester=Royerson}}
{{testing/entry|revision=3.5|OS=Linux Ubuntu 12.04|CPU=Intel Core 2 Quad Q6600 @ 3GHz|GPU=nVidia GeForce 8600 GTS|result=Linux, OpenGL. Almost perfect, full-speed with rare minor slowdowns even at 2xNative resolution, perfect sound with LLE. Angel issue present, but irrelevant with panic handlers off. Blood on stage select screen issue present. Fully playable.|tester=ul}}
{{testing/entry|revision=3.5|OS=Ubuntu 12.04|CPU=Intel Core 2 Quad Q6600 @ 3GHz|GPU=NVIDIA GeForce 8600 GTS|result=Linux, OpenGL. Almost perfect, full-speed with rare minor slowdowns even at 2xNative resolution, perfect sound with LLE. Angel issue present, but irrelevant with panic handlers off. Blood on stage select screen issue present. Fully playable.|tester=ul}}
{{testing/entry|revision=3.5-1769|OS=Windows 7 x86|CPU=Intel Core i5-3350p @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Works great in DX9, played through the entire game. Minor slowdowns with explosions and big particle effects|tester=}}
{{testing/entry|revision=3.5-1769|OS=Windows 7|CPU=Intel Core i5-3350p @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Works great in DX9, played through the entire game. Minor slowdowns with explosions and big particle effects|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|TvoTtZBKmUA|Dolphin Emulator 4.0 - Killer7 (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|uVT11ZqR4zc|Killer 7 HD Widescreen|br}}
|vid1=TvoTtZBKmUA|cap1=Dolphin Emulator 4.0 - Killer7 (1080p HD) - Nintendo GameCube
|vid2=uVT11ZqR4zc|cap2=Killer 7 HD Widescreen
|vid3=BIJTnwWC8Jg|cap3=(1440p) Killer 7 Gameplay - Dolphin 5.0
|vid4=H-y3dGYg2yE|cap4=Killer7 [Gamecube] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]
[[Category:Two Disc games]]

Navigation menu