Killer7: Difference between revisions

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m (Text replacement - "{{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} {{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} " to "{{VideoGallery |vid1=$1|cap1=$2 |vid2=$4|cap2=$5 }}")
(Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code)
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''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of [[No More Heroes]].
''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of [[No More Heroes]].
== Patches ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1977] =====
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
J1QV-UQD6-33FAD
ZGMP-VKWA-4CPQ1
04BM-8QF4-BTTUX
YXX0-RY39-VJYD4
GV5Z-CMEM-8H46P
N56Z-WFCX-6J4J3</pre>


== Problems ==
== Problems ==