Kirby's Return to Dream Land: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Kirbys Return to Dreamland Boxart.jpg|300px]]
|image     = [[File:Kirbys Return to Dreamland Boxart.jpg|300px]]
|developer     = HAL Laboratory
|developer = HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Kirby''
|series   = Kirby
|genre        = Platform
|released = {{vgrelease|NA=October 24, 2011}}{{vgrelease|JP=October 27, 2011|EU=November 25, 2011|AUS=December 1, 2011|KO=September 6, 2012}}
|modes        = Single-player, Co-op (4)
|genre    = Platform
|input        = Wii Remote
|modes    = Single-player, Co-op (4)
|released     = {{vgrelease|NA=October 24, 2011}}{{vgrelease|JP=October 27, 2011|EU=November 25, 2011}}
|input    = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-kirby-s-return-to-dream-land
|forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-return-to-dream-land
}}
}}


'''''Kirby's Return to Dream Land''''', known in Japan as ''Kirby of the Stars Wii (星のカービーWii, Hoshi no Kābī Wii)'' and in Europe as ''Kirby's Adventure Wii'', is a Kirby video game and the twelfth platform installment of the series, developed by HAL Laboratory and published by Nintendo. While ''[[Kirby's Epic Yarn]]'' was released in 2010, ''Kirby's Return to Dream Land'' is the first traditional Kirby platforming console game since ''[[Kirby 64: The Crystal Shards]]'', which was released in 2000 for the Nintendo 64. The game was first announced as a Nintendo GameCube title with a projected release date of late 2005, but after many delays development was later shifted to its successor console, the Wii.  
In '''''Kirby's Return to Dream Land''''', known in Japan as ''Kirby of the Stars Wii (星のカービーWii, Hoshi no Kābī Wii)'' and in Europe as ''Kirby's Adventure Wii'', Kirby and his friends are back in an adventure designed to satisfy longtime Kirby fans and beginners alike. When an alien spaceship crashes in the otherwise peaceful realm of Pop Star, its pieces are scattered throughout the land. Players must guide Kirby as he retrieves the ship’s parts and helps the aliens return to their home planet. This time, however, he’s not alone. At any time, up to three more players can join in the fun and play as Meta Knight, King Dedede and Waddle Dee to help Kirby in his quest.


''Kirby's Return to Dream Land'' features the staple gameplay of traditional Kirby platform games, in which the titular character Kirby possesses the ability to inhale and copy enemies in order to attain forms which give him a variety of attacks such as breathing fire or swinging a sword. The game supports cooperative multiplayer gameplay, allowing up to four players to control various Kirby characters, including Waddle Dee, King Dedede, and Meta Knight.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Long Black Shadows in OpenGL and Other Serious Issues</s> ===
In OpenGL and Vulkan, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. See {{issue|5094}}. Fixed by {{revision|5.0-730}}.
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}


== Problems ==
}}}}
=== Long Black Shadows in OpenGL ===
In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}.
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}


=== {{s}}Blaring Sound Effects with HLE Audio{{/s}} ===
== Enhancements ==
When using HLE to process audio, some sound effects blare or have noticeable static, most prominently the "damage taken" sound effect. Use LLE to avoid this problem. Presumed to be fixed by {{revision|4.0-3743}}.
=== 16:9 Widescreen ===
With this code, the arena and some mini games are unstretched.
==== NA ====
<pre>$16:9 Widescreen
0419DCD0 38600340
0419DCD8 38600340
C219DCE0 00000003
8A2285AC 2C110000
386001C8 4C820020
38600260 00000000
C219F9CC 00000002
98E285AC 38E00001
98E30008 00000000
4A000000 91000000
30163518 447A0000
14163510 3ff0b839
E0000000 80008000
C2031454 00000008
ECC52024 D3A20000
A2420000 28123FAF
41820018 8A2285AC
2C110000 4082000C
3E203F40 48000008
3E203F80 92220000
C2220000 ECC60473
60000000 00000000
C2031484 00000002
ECC68825 EC86E824
60000000 00000000
C2031494 00000004
C242859C EC8404B3
D09F0000 C09F0014
EC8404B3 D09F0014
60000000 00000000
0419dcc8 880285AC
048C409C 3F800000</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = D3D
|gfxbackendnotes = OpenGL has shadow issues
}}
}}


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{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0-189|****|}}
{{VersionCompatibilityVersion|3.0-189|****|}}
{{VersionCompatibilityVersion|5.0-730|*****|OpenGL black shadows solved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-196|OS=Windows 7|CPU=AMD Athlon II X3 435|GPU=ATI Radeon HD 5770|result=Game does not work at all. Crashes at start.|tester=something}}
{{testing/entry|revision=3.0-196|OS=Windows 7|CPU=AMD Athlon II X3 435|GPU=ATI Radeon HD 5770|result=Game does not work at all. Crashes at start.|tester=something}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Athlon II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Perfect - Speed 100% 60FPS.|tester=Hjenovah}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Athlon II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Perfect - Speed 100% 60FPS.|tester=Hjenovah}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable: 45-60FPS|tester=Jhonn}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable: 45-60FPS|tester=mbc07}}
{{testing/entry|revision=3.0-199|OS=Windows 7|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=NVIDIA GeForce GTS 250|result=100% Game speed, no graphical issues. Gameplay is perfect.|tester=}}
{{testing/entry|revision=3.0-199|OS=Windows 7|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=NVIDIA GeForce GTS 250|result=100% Game speed, no graphical issues. Gameplay is perfect.|tester=}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=ATI Radeon HD 5850|result=Perfect, runs at 100% speed even with Fraps running.|tester=xRyudo}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=ATI Radeon HD 5850|result=Perfect, runs at 100% speed even with Fraps running.|tester=xRyudo}}
Line 59: Line 94:
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-843|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Perfect, but some game stuttering because of slow GPU.|tester=23732}}
{{testing/entry|revision=3.0-843|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Perfect, but some game stuttering because of slow GPU.|tester=23732}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=spalmesano}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Almost perfect, long black shadows.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Almost perfect, long black shadows.|tester=10n45}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=snippetcultural}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}}
{{testing/entry|revision=5.0-2464|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL.|tester=EblfIYH}}
{{testing/entry|revision=5.0-2951|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Performance improved since last test, now runs 60 FPS all time. Same settings as before.|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=aIBYi51VhNI|cap1=Kirby's Return To Dream Land PAL HD - Cookie Country: Stage 1 (Dolphin Emulator @ 720p)
|vid1=aIBYi51VhNI|cap1=Kirby's Return To Dream Land PAL HD - Cookie Country: Stage 1 (Dolphin Emulator @ 720p60)
|vid2=yZewjdtTd0U|cap2=Dolphin Emulator 4.0 - Kirby's Return to Dream Land (1080p HD) - Nintendo Wii
|vid2=yZewjdtTd0U|cap2=Dolphin Emulator 4.0 - Kirby's Return to Dream Land (1080p HD) - Nintendo Wii
|vid3=cYpMFcc9LAc|cap3=Kirby's Return to Dream Land - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60) - (Nintendo Wii)
|vid4=oZPiWSHIyaU|cap4=(WII Emulator)-Dolphin 5.0-1351 Kirby's Return to Dream Land #1 (1080p)
}}
}}
{{Navigation/Kirby}}
{{Navigation/Kirby}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games that use MetaFortress Anti-Piracy]]
[[Category:Ships with debugging symbols]]
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