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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Kirbys Return to Dreamland Boxart.jpg|300px]] | ||
|developer | |developer = HAL Laboratory | ||
|publisher | |publisher = Nintendo | ||
|series | |series = Kirby | ||
|released = {{vgrelease|NA=October 24, 2011}}{{vgrelease|JP=October 27, 2011|EU=November 25, 2011|AUS=December 1, 2011|KO=September 6, 2012}} | |||
|genre = Platform | |||
|modes = Single-player, Co-op (4) | |||
|released | |input = Wii Remote | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-return-to-dream-land | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Long Black Shadows in OpenGL and Other Serious Issues</s> === | === <s>Long Black Shadows in OpenGL and Other Serious Issues</s> === | ||
In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem | In OpenGL and Vulkan, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. See {{issue|5094}}. Fixed by {{revision|5.0-730}}. | ||
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} | {{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} | ||
}}}} | }}}} | ||
== Enhancements == | |||
=== 16:9 Widescreen === | |||
With this code, the arena and some mini games are unstretched. | |||
==== NA ==== | |||
<pre>$16:9 Widescreen | |||
0419DCD0 38600340 | |||
0419DCD8 38600340 | |||
C219DCE0 00000003 | |||
8A2285AC 2C110000 | |||
386001C8 4C820020 | |||
38600260 00000000 | |||
C219F9CC 00000002 | |||
98E285AC 38E00001 | |||
98E30008 00000000 | |||
4A000000 91000000 | |||
30163518 447A0000 | |||
14163510 3ff0b839 | |||
E0000000 80008000 | |||
C2031454 00000008 | |||
ECC52024 D3A20000 | |||
A2420000 28123FAF | |||
41820018 8A2285AC | |||
2C110000 4082000C | |||
3E203F40 48000008 | |||
3E203F80 92220000 | |||
C2220000 ECC60473 | |||
60000000 00000000 | |||
C2031484 00000002 | |||
ECC68825 EC86E824 | |||
60000000 00000000 | |||
C2031494 00000004 | |||
C242859C EC8404B3 | |||
D09F0000 C09F0014 | |||
EC8404B3 D09F0014 | |||
60000000 00000000 | |||
0419dcc8 880285AC | |||
048C409C 3F800000</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
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{{VersionCompatibilityVersion|3.0|**|}} | {{VersionCompatibilityVersion|3.0|**|}} | ||
{{VersionCompatibilityVersion|3.0-189|****|}} | {{VersionCompatibilityVersion|3.0-189|****|}} | ||
{{VersionCompatibilityVersion|5.0-730|*****|OpenGL black shadows solved}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=3.0-196|OS=Windows 7|CPU=AMD Athlon II X3 435|GPU=ATI Radeon HD 5770|result=Game does not work at all. Crashes at start.|tester=something}} | {{testing/entry|revision=3.0-196|OS=Windows 7|CPU=AMD Athlon II X3 435|GPU=ATI Radeon HD 5770|result=Game does not work at all. Crashes at start.|tester=something}} | ||
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Athlon II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Perfect - Speed 100% 60FPS.|tester=Hjenovah}} | {{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Athlon II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Perfect - Speed 100% 60FPS.|tester=Hjenovah}} | ||
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable: 45-60FPS|tester= | {{testing/entry|revision=3.0-198|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable: 45-60FPS|tester=mbc07}} | ||
{{testing/entry|revision=3.0-199|OS=Windows 7|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=NVIDIA GeForce GTS 250|result=100% Game speed, no graphical issues. Gameplay is perfect.|tester=}} | {{testing/entry|revision=3.0-199|OS=Windows 7|CPU=Intel Core 2 Quad Q8400 @ 2.66GHz|GPU=NVIDIA GeForce GTS 250|result=100% Game speed, no graphical issues. Gameplay is perfect.|tester=}} | ||
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=ATI Radeon HD 5850|result=Perfect, runs at 100% speed even with Fraps running.|tester=xRyudo}} | {{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=ATI Radeon HD 5850|result=Perfect, runs at 100% speed even with Fraps running.|tester=xRyudo}} | ||
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{{testing/entry|revision=3.0-843|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Perfect, but some game stuttering because of slow GPU.|tester=23732}} | {{testing/entry|revision=3.0-843|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Perfect, but some game stuttering because of slow GPU.|tester=23732}} | ||
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Almost perfect, long black shadows.|tester=10n45}} | {{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Almost perfect, long black shadows.|tester=10n45}} | ||
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester= | {{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=snippetcultural}} | ||
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}} | {{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}} | ||
{{testing/entry|revision=5.0-2464|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL.|tester=EblfIYH}} | |||
{{testing/entry|revision=5.0-2951|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Performance improved since last test, now runs 60 FPS all time. Same settings as before.|tester=EblfIYH}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=aIBYi51VhNI|cap1=Kirby's Return To Dream Land PAL HD - Cookie Country: Stage 1 (Dolphin Emulator @ | |vid1=aIBYi51VhNI|cap1=Kirby's Return To Dream Land PAL HD - Cookie Country: Stage 1 (Dolphin Emulator @ 720p60) | ||
|vid2=yZewjdtTd0U|cap2=Dolphin Emulator 4.0 - Kirby's Return to Dream Land (1080p HD) - Nintendo Wii | |vid2=yZewjdtTd0U|cap2=Dolphin Emulator 4.0 - Kirby's Return to Dream Land (1080p HD) - Nintendo Wii | ||
|vid3=cYpMFcc9LAc|cap3=Kirby's Return to Dream Land | |vid3=cYpMFcc9LAc|cap3=Kirby's Return to Dream Land - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60) - (Nintendo Wii) | ||
|vid4=oZPiWSHIyaU|cap4=(WII Emulator)-Dolphin 5.0-1351 Kirby's Return to Dream Land #1 (1080p) | |||
}} | }} | ||
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[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Games that use MetaFortress Anti-Piracy]] | |||
[[Category:Ships with debugging symbols]] |
edits