Kirby's Return to Dream Land: Difference between revisions
Kirby's Return to Dream Land (view source)
Revision as of 05:12, 15 February 2017
, 15 February 2017→Testing: Updated testing section
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{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=spalmesano}} | {{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=spalmesano}} | ||
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}} | {{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}} | ||
{{testing/entry|revision=5.0-2464|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.60GHz|GPU=Intel HD Graphics|result=Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL. |tester=Guest}} | |||
{{testing/end}} | {{testing/end}} | ||