Kirby's Return to Dream Land: Difference between revisions

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→‎Problems: Noted when the issue was fixed. Cut back text to only what is required.
(→‎Problems: Noted when the issue was fixed. Cut back text to only what is required.)
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=== <s>Long Black Shadows in OpenGL and Other Serious Issues</s> ===
=== <s>Long Black Shadows in OpenGL and Other Serious Issues</s> ===
In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background.  This problem still persists as of {{revision|4.0-9215}}.  The only fix is to use a Direct3D backend.
In OpenGL and Vulkan, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. See {{issue|5094}}. Fixed by {{revision|5.0-730}}.
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} This issue was fixed by the introduction of a work-around for Vulkan and OpenGL.
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}  


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