Kirby 64: The Crystal Shards: Difference between revisions

Elaborated upon my findings.
(Standardized. I'm pretty suspicious of these bugs, so I'll bug JMC47 later. Also, some minor description edits.)
(Elaborated upon my findings.)
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== Problems ==
== Problems ==


=== Minor Graphics Glitches ===
=== No Skybox ===
Very minor graphical glitches. Using the OpenGL backend remedies some of them.


=== Audio Crackling ===
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem.
Audio has slight skipping/crackle issues.
 
=== Cutscene Border Glitches ===
 
Cutscene borders have large artifacts at the bottom.
 
=== Pixel Stretch ===
 
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. The OpenGL backend has fewer instances of this.
 
=== Audio Issues ===
Audio has slight skipping/crackle issues with the XAudio2 backend. Audio is completely garbled with OpenAL.


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|4.0-3260|****}}
{{VersionCompatibilityVersion|4.0-3260|****}}
{{VersionCompatibilityVersion|4.0-3471|****}}
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{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=Nvidia GeForce GTX 570 HD|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=Nvidia GeForce GTX 570 HD|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=Nvidia GeForce GTX 570 HD|tester=Net_Bastard}}
{{testing/end}}
{{testing/end}}


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