Kirby 64: The Crystal Shards: Difference between revisions
Elaborated upon my findings.
(Standardized. I'm pretty suspicious of these bugs, so I'll bug JMC47 later. Also, some minor description edits.) |
(Elaborated upon my findings.) |
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== Problems == | == Problems == | ||
=== | === No Skybox === | ||
=== Audio | On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem. | ||
Audio has slight skipping/crackle issues. | |||
=== Cutscene Border Glitches === | |||
Cutscene borders have large artifacts at the bottom. | |||
=== Pixel Stretch === | |||
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. The OpenGL backend has fewer instances of this. | |||
=== Audio Issues === | |||
Audio has slight skipping/crackle issues with the XAudio2 backend. Audio is completely garbled with OpenAL. | |||
== Configuration == | == Configuration == | ||
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{{VersionCompatibilityVersion|4.0-3260|****}} | {{VersionCompatibilityVersion|4.0-3260|****}} | ||
{{VersionCompatibilityVersion|4.0-3471|****}} | |||
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{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=Nvidia GeForce GTX 570 HD|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}} | {{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=Nvidia GeForce GTX 570 HD|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}} | ||
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=Nvidia GeForce GTX 570 HD|tester=Net_Bastard}} | |||
{{testing/end}} | {{testing/end}} | ||