Kirby Air Ride: Difference between revisions
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{{Test Entry|revision=7413|OS=Windows 7 x64|CPU=Intel Core i3 M350 @ 2.27GHz|GPU=ATI Radeon HD 4570|result=Nearly Perfect, Random crashes, audio stuttering/looping}} | {{Test Entry|revision=7413|OS=Windows 7 x64|CPU=Intel Core i3 M350 @ 2.27GHz|GPU=ATI Radeon HD 4570|result=Nearly Perfect, Random crashes, audio stuttering/looping}} | ||
{{Test Entry|revision=7485|OS=Windows 7|CPU=AMD Athlon Core 2 Quad @ 3GHz|GPU=ATI Radeon HD 3200|result=Perfect,sound does not disable}} | {{Test Entry|revision=7485|OS=Windows 7|CPU=AMD Athlon Core 2 Quad @ 3GHz|GPU=ATI Radeon HD 3200|result=Perfect,sound does not disable}} | ||
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5 Quad @ 2.27GHz|GPU=ATI Mobility Radeon HD 5650|result=Nearly Perfect, Random freezes, audio stuttering/looping}} | |||
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Revision as of 13:12, 2 August 2011
Kirby Air Ride is a 2003 racing video game developed by HAL Laboratory and published by Nintendo for the Nintendo GameCube video game console starring Kirby, one of HAL's characters.
Kirby Air Ride has the players and computer-controlled racers ride on Air Ride Machines. The game supports up to four players, and was the first GameCube title to support LAN play using broadband adapters and up to four GameCube systems.
Masahiro Sakurai, the game designer behind most of the games in the Kirby series, resigned from his position at HAL Laboratory only days after giving a public interview where he openly criticized Nintendo for circumstances surrounding the development of Kirby Air Ride.
Problems
Audio Issues
Music tends to stop after playing for about 3 seconds.
BBA Unsupported
BBA emulation is unsupported, preventing LAN play, refer issue 647
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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