Lego Star Wars II: The Original Trilogy: Difference between revisions

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→‎Testing: Sound issues don't happen all the time with DSP HLE contrary to what I previously thought. Adding mention of slowdowns and rephrasing glitch explanation.
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m (→‎Testing: Sound issues don't happen all the time with DSP HLE contrary to what I previously thought. Adding mention of slowdowns and rephrasing glitch explanation.)
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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end.|tester=Autofresser}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end.|tester=Autofresser}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Very good. With DSP HLE, background music won't play during levels and sounds are not played during cut-scenes after a few seconds but, otherwise, the game works very well at a quite stable 60 FPS. There is a small graphical glitch concerning how unlocked models appear outside the cantina though. With DSP LLE, all sounds are played correctly but framerate tends to drop to 30-40 FPS when fighting more than 3-4 enemies and when explosions occur. Tested with default settings (except for aforementioned DSP settings).|tester=Nolendil}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Very good. With DSP HLE, sometimes music won't play during levels and sounds are not played during some cut-scenes after a few seconds but, otherwise, the game works very well at a quite stable 60 FPS. So far, I only noticed slowdowns during the last mission of episode IV (Rebel Attack), but I haven't played other episodes yet. There are also graphical glitches outside of the Mos Eisley Cantina: unlocked models appear strangely (piece by piece depending on distance) and some gold bricks are displayed at the wrong depth. With DSP LLE, all sounds are played correctly but framerate tends to drop to 35-45 FPS when fighting more than 3-4 enemies and when several explosions occur. Tested with default settings (except for aforementioned DSP settings).|tester=Nolendil}}
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