| Progress Continues
We've already had 13817 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2020 and January 2021 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Looney Tunes: Back in Action
|Looney Tunes: Back in Action|
|Developer(s)||Warner Bros. Interactive Entertainment|
|Release date(s)|| NA November 24, 2003|
EU January 30, 2004
|Input methods||GameCube Controller|
Looney Tunes: Back in Action is a platforming video game released in 2003 by Electronic Arts. The game is based on the film of the same name.
When using DirectX backend, character shadows may flicker. Using OpenGL or Vulkan backend fixes this problem. Likely resolved with DX9 retirement.
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in.
This has been fixed in.
The following AR code will make the game run at 60FPS instead of 30.
$60FPS 0411C438 60000000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Looney Tunes: Back in Action since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8||Intel Core i7 @ 2.2GHz||Intel HD Graphics 4000||Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.||OMGWEEGEE2|
|Windows 8||Intel Core i7 @ 2.2GHz||Intel HD Graphics 4000||Re-tested in Dolphin, works better, at actual constant 100% speed. However, the sound issue is still present.||OMGWEEGEE2|
|Windows 10||Intel Core i7-6700K @ 4GHz||NVIDIA GeForce GTX 1080||Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend.||SuperSonic|