Lost Kingdoms: Difference between revisions
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Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so. | Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so. | ||
=== Intro Videos === | === Intro Videos and Credits=== | ||
Intro videos give black screens and choppy/static filled audio. | Intro videos give black screens and choppy/static filled audio. | ||
Revision as of 00:45, 27 October 2014
Lost Kingdoms | |
---|---|
Developer(s) | From Software |
Publisher(s) | Activision |
Series | Lost Kingdoms |
Platform(s) | GameCube |
Release date(s) | JP April 25, 2002 NA May 27, 2002 EU August 9, 2002 |
Genre(s) | Role-playing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Lost Kingdoms, known in Japan as simply Rune (ルーン Rūn), is a fantasy video game developed by From Software and published by Activision in North America and Europe. Lost Kingdoms is a card-based action role-playing game where battles are fought in real-time.
Problems
Random Crashes
Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so.
Intro Videos and Credits
Intro videos give black screens and choppy/static filled audio.
Direct3D Backend Problem
Using the D3D backend when selecting the "Shayel Passage" level causes a Texture Loading Failure exception error. For now use the OpenGL backend in order to play this level.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | D3D has texture loading failure error |
Version Compatibility
The graph below charts the compatibility with Lost Kingdoms since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows 7 x64 | Intel Pentium E5400 @ 2.7GHz | nVidia GeForce GTX 460 | Variable framerates during exploration, speedups during combat, no graphical or sound glitches ~30 FPS | parasite64 |
r7671 | Windows 7 x64 | AMD Phenom II X4 945 @ 3.3GHz | ATI Radeon HD 4870 | Lost Kingdoms on Dolphin Emulator 1080p | Vortextk |
4.0-652 | Windows | Intel Core i7-960 @ 3.2GHz | AMD Radeon HD 6870 | Played entire game start to finish with a sibling through netplay using Dolphin Netplay 4.0-652. Game ran at various framerates throughout different levels, most levels ran at a consistent 30 FPS. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. **Warning** During netplay the game would freeze occasionally during saving and corrupt the file. This appears to be a random thing with the Netplay branch Dolphin emulator and I've found no definitive solution, it happens sometimes and others it won't. | Desmond27 |
Gameplay Videos
- From Software (Developer)
- Activision (Publisher)
- Lost Kingdoms (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games