Luigi's Mansion: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image = [[File:LuigisMansionGC.jpg|300px]]
|image     = [[File:LuigisMansionGC.jpg|300px]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|genre = Action-adventure, Horror
|genre     = Action-adventure, Horror
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
|forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
}}
}}


In '''''Luigi's Mansion''''', Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!
In '''''Luigi's Mansion''''', Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!
== Patches ==
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes shadow issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
===== NTSC =====
<pre>040206A0 3C603FE3
040206A4 60638E39
040206A8 906700B0</pre>
===== PAL =====
<pre>04021438 3C603FE3
0402143C 60638E39
04021440 906700B0</pre>


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Mario Portrait Blur ===
=== Mario Portrait Blur ===
The blurry effect on Mario's picture in King Boo's Hall is not emulated properly.
The blurry effect on Mario's picture in King Boo's Hall is not emulated properly. Refer {{issue|11462}}.
{{Image|LM-MarioPortrait-Wrong.png|Missing effect}}
{{Image|LM-MarioPortrait-Correct.png|Real hardware|br}}
 
=== '''''Music Sheets Battle Static <span style="color:#aaa" title="This problem does not apply with the default settings.">(Non-Default Setting)</span>''''' ===
With DSP LLE, there are bursts of static during the Music Sheets battle. See {{issue|7145}}.


=== Static in the Music Sheets Battle (LLE) ===
=== <s>Rumble</s> ===
With DSP LLE, there are bursts of static during the Music Sheets battle. DSP HLE does not exhibit this problem, and is now recommended. See {{issue|7145}}.
Gamepad rumble is be broken. Refer {{issue|10316}}. Fixed in {{revision|5.0-6899}}.


=== {{s}}Sound Problems{{/s}} ===
}}}}
As of {{revision|4.0-1300}}, music stopping and popping has been fixed. However, volume issues and associated distortions still remain. Use [[DSP LLE]] to avoid these problems. Fixed with {{revision|4.0-7286}}.


=== {{s}}Lines on Geometry{{/s}} ===
== Enhancements ==
Even on console, Luigi's Mansion has minor depth issues present throughout the game, usually as dark lines throughout on Luigi's Face and ears. However, since the shadows were fixed in {{revision|4.0-1288}}, Dolphin currently make this error more severe than on console, showing thick black lines through objects that rapidly move as Luigi moves through the level.
=== 16:9 Widescreen Gecko Code ===
The built-in Widescreen Hack causes shadow issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


The only solution to this problem was to enable Free Look, and use Shift-S to pull the camera back to the point where the depth issue no longer occurs. See {{issue|7123}}. Fixed in Dolphin {{revision|4.0-2626}}.
==== NA ====
<pre>
040206A0 3C603FE3
040206A4 60638E39
040206A8 906700B0
</pre>


{{image|Luigi Blinds Bug 1.jpg|Dolphin. Note the horizontal lines on the back wall.}}
==== EU ====
{{image|Luigi Blinds Bug 2.jpg|Console. Some garbage on his face, but the wall is clear|width=335|br}}
<pre>04021438 3C603FE3
0402143C 60638E39
04021440 906700B0</pre>


=== {{s}}No Shadows{{/s}} ===
=== HD Texture Pack ===
Shadows are missing, significantly reducing the ambiance of many scenes. See {{Issue|4674}}. Fixed by {{revision|4.0-1288}}.
[https://forums.dolphin-emu.org/Thread-luigi-s-mansion-hd-texture-pack-1-0-0-2018-04-05 Luigi's Mansion HD Texture Pack]
{{image|Luigi Mansion Shadows Dolphin.jpg|Dolphin}}
{{image|Luigi Mansion Shadows Gamcube.jpg|GameCube|br}}


== Configuration ==
== Configuration ==
Line 60: Line 57:
{{VersionCompatibilityVersion|3854|****|}}
{{VersionCompatibilityVersion|3854|****|}}
{{VersionCompatibilityVersion|4.0-1288|****|Shadows fixed}}
{{VersionCompatibilityVersion|4.0-1288|****|Shadows fixed}}
{{VersionCompatibilityVersion|4.0-2626|****|Lines on geometry fixed}}
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}}
{{VersionCompatibilityVersion|5.0-6899|****|Rumble fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=6985|OS=Windows XP|CPU=AMD Athlon 64 X2 @ 2.9GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=6985|OS=Windows XP|CPU=AMD Athlon 64 X2 @ 2.9GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
{{testing/entry|revision=7480|OS=Linux Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 7300 GT|result=Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
{{testing/entry|revision=7480|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 7300 GT|result=Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
{{testing/entry|revision=7583|OS=Linux Ubuntu 10.10|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
{{testing/entry|revision=7583|OS=Ubuntu 10.10|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
{{testing/entry|revision=3.0-221|OS=Windows 7 X64|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
{{testing/entry|revision=4.0-4247|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}}
{{testing/entry|revision=4.0-4247|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}}
Line 94: Line 94:
{{testing/entry|revision=4.0-7481|OS=Windows 10|CPU=Intel Core M-5y71 @1.2GHz|GPU=Intel HD Graphics 5300|result=Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. |tester=Anonymous user}}
{{testing/entry|revision=4.0-7481|OS=Windows 10|CPU=Intel Core M-5y71 @1.2GHz|GPU=Intel HD Graphics 5300|result=Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. |tester=Anonymous user}}
{{testing/entry|revision=4.0-7725|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660|result=Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version.|tester=Kenny}}
{{testing/entry|revision=4.0-7725|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660|result=Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version.|tester=Kenny}}
{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=bMxZON3bII8|cap1=Dolphin Emulator 4.0 - Luigi's Mansion (1080p HD) - Nintendo GameCube
|vid1=oVR0pDpynSA|cap1=Luigi's Mansion Dolphin 5.0 vs Gamecube comparison - The Retro Byte
|vid2=EcnSxBsHEJI|cap2=Luigi's Mansion on Dolphin Wii/GC Emulator (720p HD) Full Speed (r5190)
|vid2=Xx6aGzCASrw|cap2=Luigi's Mansion on Dolphin SVN r1590
|vid3=CYWI-JugFuU|cap3=Luigi's Mansion - Dolphin r5751 - DirectX 11 - OpenCL
|vid3=DTj_rV-8Lmg|cap3=Luigi mansion dolphin (r2962)
|vid4=oV1gJ6Ccdos|cap4=Luigi's Mansion on Dolphin SVN R 3854 - GameCube Emulator
|vid4=oV1gJ6Ccdos|cap4=Luigi's Mansion on Dolphin SVN R 3854 - GameCube Emulator
|vid5=DTj_rV-8Lmg|cap5=Luigi mansion dolphin (r2962)
|vid5=JqYPioWNnoY|cap5=(r4525) - Test emulatora Dolphin: Luigi's Mansion (NGC)
|vid6=ysKLEPUXhJo|cap6=Luigi's Mansion on PC Dolphin SVN r5326
|vid6=EcnSxBsHEJI|cap6=Luigi's Mansion on Dolphin Wii/GC Emulator (720p HD) Full Speed (r5190)
|vid7=Xx6aGzCASrw|cap7=Luigi's Mansion on Dolphin SVN r1590
|vid7=ysKLEPUXhJo|cap7=Luigi's Mansion on PC Dolphin SVN r5326
 
|vid8=CYWI-JugFuU|cap8=Luigi's Mansion - Dolphin r5751 - DirectX 11 - OpenCL (720p)
|vid9=bMxZON3bII8|cap9=Dolphin Emulator 4.0 - Luigi's Mansion (1080p HD) - Nintendo GameCube
|vid10=YOADqQSngrE|cap10=Luigi's Mansion - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (720p60) - Nintendo GameCube
|vid11=7lTE-c60jGo|cap11=(Dolphin 4.0-9081) Luigi's Mansion - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) (720p)
|vid12=oBFR929EZn4|cap12=Luigi's Mansion 1080P (Dolphin Emulator 5.0)
|vid13=WMNKOYWbHGw|cap13=NEW TEXTURES * Luigi's Mansion 1080P (Dolphin Emulator 5.0)
|vid14=-0Qliu82RhU|cap14=Luigi's Mansion [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid15=QEl9Tb6Vj6I|cap15=Luigi's Mansion v1.1 [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid16=yYbppbISdcM|cap16=Dolphin Emulator 4K LUIGI'S MANSION HD TEXTURE PACK GAMECUBE 루이지 맨션 1 고해상도 텍스쳐 팩
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]

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