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|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP November 21, 1985
NA August, 1986
EU March 15, 1987
EU May 25, 2007
NA July 9, 2007
JP September 4, 2007
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FBBJ01, FBBE01, FBBP01|
Grip the handles of your futuristic motorcycle in Mach Rider (マッハライダー Mahha Raidā). Feel the freezing wind crack against your cheeks. Suddenly you're off! Riding at speeds up to 500 miles per hour in a desperate attempt to save the planet. You'll love every hair pin curve because you've created this daredevil course yourself. Along the way you'll be challenged by an endless array of ruthless villains who will do everything in their power to destroy you and your planet. You'll defend yourself with a specially mounted Power Blaster. But watch out! The action is fast. The danger is imminent. Design your own course or ride one of ours, in this lightning fast Nintendo programmable game!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mach Rider since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|