79,225
edits
Handz gaming (talk | contribs) |
m (→Problems) |
||
(14 intermediate revisions by 5 users not shown) | |||
Line 6: | Line 6: | ||
|released = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}} | |released = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}} | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer (4), Co-op (4), | |modes = Single-player, Multiplayer (4), Co-op (4), LAN (16) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935 | |forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935 | ||
Line 18: | Line 18: | ||
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should. | If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should. | ||
=== Credits Graphic Error === | |||
During the credits certain graphic effects are not displayed correctly. Characters are not blurred appropriately, and leave a purple trail. Refer {{issue|8003}}. | |||
{{VideoGallery | |||
|vid1=rx2EKetTBmo|cap1=Video example | |||
}} | |||
{{image|MKDD_Credits.png|Credits on GameCube}} | |||
{{image|Emu.png|Credits on Dolphin|br}} | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== | === Widescreen AR Code === | ||
The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following | The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following AR codes depending of your game's region: | ||
==== NA ==== | |||
<pre>$16:9 Widescreen | |||
043CBE08 3FE38E39 | |||
043CBE0C 40649373</pre> | |||
==== | ==== EU ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
043D5C48 3FE38E39 | |||
043D5C4C 40649373</pre> | |||
=== | === HD Texture Pack === | ||
An HD texture pack for both NTSC and PAL versions can be found [https://sites.google.com/view/mkddhd here]. | |||
== Configuration == | == Configuration == | ||
Line 138: | Line 98: | ||
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}} | {{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}} | ||
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}} | {{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}} | ||
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU= | {{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}} | ||
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}} | {{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}} | ||
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}} | {{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}} | ||
Line 152: | Line 112: | ||
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}} | {{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}} | ||
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}} | {{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}} | |||
{{testing/end}} | {{testing/end}} | ||