Mario Kart: Double Dash‼: Difference between revisions

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|released  = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}}
|released  = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}}
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (4), Co-op (4), Online (16)
|modes    = Single-player, Multiplayer (4), Co-op (4), LAN (16)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935
Line 18: Line 18:
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should.
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should.


=== Credits Graphic Error ===
During the credits certain graphic effects are not displayed correctly. Characters are not blurred appropriately, and leave a purple trail. Refer {{issue|8003}}.
{{VideoGallery
|vid1=rx2EKetTBmo|cap1=Video example
}}
{{image|MKDD_Credits.png|Credits on GameCube}}
{{image|Emu.png|Credits on Dolphin|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Gecko Code ===
=== Widescreen AR Code ===
The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following Gecko codes depending of your game's region:
The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following AR codes depending of your game's region:
 
==== NA ====
<pre>$16:9 Widescreen
043CBE08 3FE38E39
043CBE0C 40649373</pre>


==== NTSC-U ====
==== EU ====
<pre>C20C1FB4 00000004
<pre>$16:9 Widescreen
C0030000 41820018
043D5C48 3FE38E39
3DC03F40 3DE08000
043D5C4C 40649373</pre>
91CF3000 C02F3000
EC000072 00000000
0400A3C8 38600000
0400A3CC 4E800020
C20270DC 00000008
3DC08048 61CEBDF0
7C0EF800 40820028
3DC03F40 91C20000
C2220000 C0030000
EC000472 D0030000
C003000C EC000472
D003000C 38800001
60000000 00000000
C2027C4C 00000004
3DC0C2CA 61CE0000
91C20000 C0230014
C3C20000 EC3E082A
60000000 00000000
C2027C5C 00000004
3DC03FAA 61CEAAAB
91C20000 C3E3001C
C3C20000 EFFE07F2
60000000 00000000
04027C6C 48000050
041466B8 60000000</pre>


==== PAL ====
=== HD Texture Pack ===
<pre>C20C1F78 00000004
An HD texture pack for both NTSC and PAL versions can be found [https://sites.google.com/view/mkddhd here].
C0030000 41820018
3DC03F40 3DE08000
91CF3000 C02F3000
EC000072 00000000
0400A3C8 38600000
0400A3CC 4E800020
C20270DC 00000008
3DC08049 61CE5C30
7C0EF800 40820028
3DC03F40 91C20000
C2220000 C0030000
EC000472 D0030000
C003000C EC000472
D003000C 38800001
60000000 00000000
C2027C4C 00000004
3DC0C2CA 61CE0000
91C20000 C0230014
C3C20000 EC3E082A
60000000 00000000
C2027C5C 00000004
3DC03FAA 61CEAAAB
91C20000 C3E3001C
C3C20000 EFFE07F2
60000000 00000000
04027C6C 48000050
041466E8 60000000</pre>


== Configuration ==
== Configuration ==
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{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
Line 152: Line 112:
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/end}}
{{testing/end}}


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