Mario Kart: Double Dash‼: Difference between revisions

Jump to navigation Jump to search
(Symbols are not accurate in any known release of the game.)
(33 intermediate revisions by 15 users not shown)
Line 3: Line 3:
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|series    = Mario Kart
|released  = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}}
|released  = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}}
|series    = ''Mario Kart''
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (4), Co-op (4), Online (16)
|modes    = Single-player, Multiplayer (4), Co-op (4), LAN (16)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935
Line 15: Line 15:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Missing Lens Flare Effect ===
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should.


=== Missing BBA Kart Flags ===
If '''EFB Copies to Texture Only''' is set kart flags on BBA mode do not appear. Disabling '''EFB Copies to Texture Only''' makes the kart flags appear as they should.


=== Credits Graphic Error ===
During the credits certain graphic effects are not displayed correctly. Characters are not blurred appropriately, and leave a purple trail. Refer {{issue|8003}}.
{{VideoGallery
|vid1=rx2EKetTBmo|cap1=Video example
}}
{{image|MKDD_Credits.png|Credits on GameCube}}
{{image|Emu.png|Credits on Dolphin|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Gecko Code ===
=== Widescreen AR Code ===
The Widescreen Hack Has clipping issues and a Stretched HUD.
The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following AR codes depending of your game's region:


==== NTSC-U ====
==== NA ====
<pre>C20C1FB4 00000004
<pre>$16:9 Widescreen
C0030000 41820018
043CBE08 3FE38E39
3DC03F40 3DE08000
043CBE0C 40649373</pre>
91CF3000 C02F3000
EC000072 00000000
0400A3C8 38600000
0400A3CC 4E800020
C20270DC 00000008
3DC08048 61CEBDF0
7C0EF800 40820028
3DC03F40 91C20000
C2220000 C0030000
EC000472 D0030000
C003000C EC000472
D003000C 38800001
60000000 00000000
C2027C4C 00000004
3DC0C2CA 61CE0000
91C20000 C0230014
C3C20000 EC3E082A
60000000 00000000
C2027C5C 00000004
3DC03FAA 61CEAAAB
91C20000 C3E3001C
C3C20000 EFFE07F2
60000000 00000000
04027C6C 48000050
041466B8 60000000</pre>


==== PAL ====
==== EU ====
<pre>C20C1F78 00000004
<pre>$16:9 Widescreen
C0030000 41820018
043D5C48 3FE38E39
3DC03F40 3DE08000
043D5C4C 40649373</pre>
91CF3000 C02F3000
 
EC000072 00000000
=== HD Texture Pack ===
0400A3C8 38600000
An HD texture pack for both NTSC and PAL versions can be found [https://sites.google.com/view/mkddhd here].
0400A3CC 4E800020
C20270DC 00000008
3DC08049 61CE5C30
7C0EF800 40820028
3DC03F40 91C20000
C2220000 C0030000
EC000472 D0030000
C003000C EC000472
D003000C 38800001
60000000 00000000
C2027C4C 00000004
3DC0C2CA 61CE0000
91C20000 C0230014
C3C20000 EC3E082A
60000000 00000000
C2027C5C 00000004
3DC03FAA 61CEAAAB
91C20000 C3E3001C
C3C20000 EFFE07F2
60000000 00000000
04027C6C 48000050
041466E8 60000000</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly                = Off
|efb2texonlynotes          = Correct lens flare effect and BBA kart flags
}}
}}


Line 98: Line 64:
{{VersionCompatibilityVersion|4.0-2729|****|Ghosts no longer desync}}
{{VersionCompatibilityVersion|4.0-2729|****|Ghosts no longer desync}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio emulating correctly. Problems with lens flares (likely started in earlier releases).}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio emulating correctly. Problems with lens flares (likely started in earlier releases).}}
{{VersionCompatibilityVersion|4.0-8258|*****|Perfect}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 118: Line 83:
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.6GHz|GPU=NVIDIA GeForce GT 650M |result=Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.6GHz|GPU=NVIDIA GeForce GT 650M |result=Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Works fine and is playable all time, but with any slowdowns.|tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Works fine and is playable all time, but with any slowdowns.|tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Only 20-40FPS, sometimes too slow|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Only 20-40FPS, sometimes too slow|tester=Endres}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|tester=}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|tester=}}
{{testing/entry|revision=3.0-201|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.0GHz|GPU=ATI Radeon X1300|result=Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.0GHz|GPU=ATI Radeon X1300|result=Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}}
Line 138: Line 101:
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
Line 152: Line 115:
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=cL43vDm1vGQ|cap1=Mario Kart Double Dash on Dolphin the Wii Emulator (1080p HD)
|vid1=NjXC_tTsHyI|cap1=Mario Kart Double Dash Dolphin 5.0 vs Gamecube - The Retro Byte
|vid2=m9CsjCSNE20|cap2=Mario Kart: Double Dash!! on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid2=cL43vDm1vGQ|cap2=Mario Kart Double Dash on Dolphin the Wii Emulator (1080p HD)
|vid3=dz3Ka78B7zE|cap3=Dolphin 720p - Mario Kart: Double Dash!! Gameplay
|vid3=m9CsjCSNE20|cap3=Mario Kart: Double Dash!! on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid4=cuBhly3vfMI|cap4=Mario Kart Double Dash (Dolphin Emulator)
|vid4=dz3Ka78B7zE|cap4=Dolphin 720p - Mario Kart: Double Dash!! Gameplay
|vid5=7cfwcs0V4oM|cap5=Mario Kart Double Dash Eyefinity in Dolphin Emulator
|vid5=7cfwcs0V4oM|cap5=Mario Kart Double Dash Eyefinity in Dolphin Emulator
|vid6=eAjtiRNhSOs|cap6=DOLPHIN EMU 4 SCREEN LAN MODE
|vid6=eAjtiRNhSOs|cap6=DOLPHIN EMU 4 SCREEN LAN MODE
|vid7=cYuetZgPkBM|cap7=Dolphin Emulator 4.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid7=cYuetZgPkBM|cap7=Dolphin Emulator 4.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid8=wmAGnwxO7Y4|cap8=Mario Kart: Double Dash!! - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator 4.0-7599 (1080p) - (GameCube)
|vid8=-Egzg7CGxQ0|cap8=Mario Kart: Double Dash!! - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12324 [1080p] - GameCube
|vid9=ZvIosx8SwQk|cap9=Mario Kart: Double Dash - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid9=ZvIosx8SwQk|cap9=Mario Kart: Double Dash - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid10=6c-2yHGuAWw|cap10=Dolphin Emulator 5.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid10=6c-2yHGuAWw|cap10=Dolphin Emulator 5.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid11=ObEqCoqqFlQ|cap11=Mario Kart - Double Dash (Dolphin) {5.0} (Game Cube) ~Widescreen~
|vid11=ObEqCoqqFlQ|cap11=Mario Kart - Double Dash (Dolphin) {5.0} (Game Cube) ~Widescreen~
|vid12=w3lZH0ao5vY|cap12=Mario Kart: Double Dash!! - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
}}
}}


Line 174: Line 140:
[[Category:GameCube Games with BBA-Modem Support]]
[[Category:GameCube Games with BBA-Modem Support]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]

Navigation menu