Mario Kart: Double Dash‼: Difference between revisions

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(Added Ghost Desync issue, minor tweaks)
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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.6GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.6GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.3GHz|GPU=nVidia GeForce GTX 465|result=Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder|tester=MarsEdge}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.3GHz|GPU=nVidia GeForce GTX 465|result=Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder|tester=MarsEdge}}
{{testing/entry|revision=3.0-201|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.0GHz|GPU=ATI Radeon X1300|result=I'm unable to find the XAudio2 back-end at this time. Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all back-ends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.0GHz|GPU=ATI Radeon X1300|result=Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all back-ends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=I'm unable to find the XAudio2 back-end at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Perfect, 60 FPS, 100% Speed.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Perfect, 60 FPS, 100% Speed.|tester=MiniBolt}}
{{testing/entry|revision=3.0-419|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 5670|result=Fully playable, 40~60 FPS|tester=bruckxd}}
{{testing/entry|revision=3.0-419|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 5670|result=Fully playable, 40~60 FPS|tester=bruckxd}}
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{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7 2700K @ 3.5GHz|GPU=nVidia GeForce GTX 580|result= Perfect|tester=Drezus}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7 2700K @ 3.5GHz|GPU=nVidia GeForce GTX 580|result= Perfect|tester=Drezus}}
{{testing/entry|revision=3.5-78|OS=Windows 7 x64|CPU=Intel Core i5-2500k|GPU=AMD Radeon HD 6870|result=Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.|tester=Gumphrey}}
{{testing/entry|revision=3.5-78|OS=Windows 7 x64|CPU=Intel Core i5-2500k|GPU=AMD Radeon HD 6870|result=Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.|tester=Gumphrey}}
{{testing/entry|revision=3.5-1391|OS=Windows 8 x64|CPU=Intel Core i7-3770 @ 3.40GHz (Turbo: 3.9)|GPU=NVidia GeForce GT 640|result=Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.5-1391|OS=Windows 8 x64|CPU=Intel Core i5-3337U @ 1.8GHz (Turbo: 2.7)|GPU=Intel HD Graphics 4000|result=90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races.|tester=Doubled-revolutions}}
{{testing/end}}
{{testing/end}}