Mario Kart Wii: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:MarioKartWii.jpg|300px]]
|image     = [[File:MarioKartWii.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008}}{{vgrelease|NA=April 27, 2008|KO=April 30, 2009}}
|series    = Mario Kart
|series        = ''Mario Kart''
|released = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008}}{{vgrelease|NA=April 27, 2008|KO=April 30, 2009}}
|genre         = Racing
|genre     = Racing
|modes         = Single-player, Multiplayer (4), Online (12)
|modes     = Single-player, Multiplayer (4), Online (12)
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
}}
}}


'''''Mario Kart Wii''''' is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the [[Wii]] console. It is the sixth installment in the ''Mario Kart'' series (excluding the two arcade games) and the second ''Mario Kart'' title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
'''''Mario Kart Wii''''' includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the [[Mario Kart Channel]] on the Wii console.


Changes from its predecessor, ''Mario Kart DS'', include motorbikes and support for up to twelve racers online. Like other games in the ''Mario Kart'' series, it involves various characters from several ''Mario'' games racing each other on tracks themed from locations in the ''Mario'' series.
== Emulation Information ==
{{Problems/Controller Map Overlap}}


''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
=== Missing Map ===
If  Texture Cache Accuracy is changed during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.


== Patches ==
== Problems ==
=== Aspect Ratio ===
{{Problems|{{#vardefineecho:problems|
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
=== Wii Pinboard Pictures ===
To properly display images pinned to the Wii Pinboard, you must disable the hack '''Store XFB Copies to Texture Only'''.


'''NTSC-U''':
=== PAL 50 Flickering ===
<pre>
This game does some weird depth based effect when rendering at PAL50.  D3D11/12 do not handle this effect correctly.  To fix, use OpenGL or enable PAL60.
$21:9 anamorphic widescreen [Davidevgen NTSC-U]
048B053C 3FAAD000
</pre>


== Problems ==
=== <s>Translucent Blue Rectangle</s> ===
=== Blue Box ===
If '''Disable Fog''' is disabled and '''Ignore Format Changes''' is enabled, a translucent blue rectangle will be present on the screen. If '''Ignore Format Changes''' is disabled, the translucent blue rectangle will no longer appear. '''Ignore Format Changes''' is now disabled by default.
A transparent blue box in the top-left corner of the race screen can appear if you have XFB enabled before starting Mario Kart Wii. Don't have XFB enabled before starting Mario Kart Wii.
{{image|RMCP01-2Fog.png|Game with '''Disable Fog''' disabled|br}{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}} {{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}}
{{image|Dolphin_Mario_Kart_Wii_OpenGL_Blue_Box.jpg|Blue box|br}}


=== Lens Flare Effect ===
=== Lens Flare Effect ===
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should.
For the lens flare effect to be emulated when looking towards the sun, '''Store EFB Copies to Texture Only''' must be disabled.
*If D3D is used, and disable '''EFB Copies to Texture Only''' so that the lens flare appears, crashes may occur on some tracks. '''EFB Copies to Texture Only''', while breaking the lens flare, will not crash on those tracks. OpenGL is immune to the crashes regardless of settings. See {{issue|6923}}.


=== Mii's Faces ===
=== <s>Mii's Faces</s> ===
Mii faces may disappear if graphics settings are adjusted during gameplay, or if entering/exiting fullscreen during a race. If the faces disappear, they will return in the next race. To prevent this issue disable '''EFB Copies to Texture Only'''. See {{issue|2112}}.
Mii faces may disappear if graphics settings are adjusted during gameplay, a savestate is loaded or if entering/exiting exclusive fullscreen (not borderless fullscreen) during a race. If the faces disappear, they will return in the next race. To prevent this, disable '''Store EFB Copies to Texture Only'''. See {{issue|2112}}. '''Store EFB Copies to Texture Only''' now disabled by default, and uneffected by opening the config.
{{image|RMCP01-1.png|A faceless Mii|br}}
{{image|RMCP01-1.png|A faceless Mii|br}}


=== Missing map ===
=== <s>Vulkan Backend Issues</s> ===
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.
When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. Refer {{issue|9890}}. This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling '''Ignore Format Changes'''.


=== {{s}}Ghosts Desyncing{{/s}} ===
=== <s>Channel Installation Functionality</s> ===
Ghosts become desynced on almost all tracks, usually after a jump. They'll RAM into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. Fixed with {{revision|4.0-2729}}.
The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by {{revision|5.0-1837}}, which added initial title import support, but breaks the NAND when actually installing the channel. {{revision|5.0-2706}} fixes the issue.


=== {{s}}Cache Display Lists{{/s}} ===
}}}}
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes. Fixed by the removing of cache display lists in {{revision|4.0-758}}.


=== {{s}}Psychedelic Textures{{/s}} ===
== Enhancements ==
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
=== Anisotropic Filtering Problems ===
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
The red and green glow on the conveyor belts in the Toad's Factory track (maybe other effects too) breaks if anisotropic filtering is used.
 
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread]
 
=== 4xIR Bloom Fix ===
Bloom effects render incorrectly with IR>1. This gecko code will scale bloom effects for up to IRx4.
 
<pre>
$Bloom Fix x4
C221D2A8 00000005
3AC0000E 3AE0001A
3B00001C 3B200034
3B40000E 3B80001C
3BA00026 80730020
60000000 00000000
C2214C18 00000009
2C1D0026 40A2003C
A0E30000 2C070098
40A20018 3CE00026
60E7001C 90E30000
5400F0BE 4800001C
2C07004C 40A20014
3CE00013 60E7000E
90E30000 5400F0BE
2C060000 00000000
C2235048 00000004
A0050002 2C00000E
40A20010 5400103A
5484103A 9081000C
60000000 00000000
C221D49C 00000004
57A0043F 3BA00098
3B800072 3B2000D0
3B000072 3AE00068
3AC00039 00000000</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly                = Off
|xfb2texonly = Off
|efb2texonlynotes          = Correct lens flare effect
|xfb2texonlynotes = Support Wii Pinboard pictures
|antialiasing = Off
|efb2texonly = Off
|antialiasingnotes = Avoid overbloom around objects
|efb2texonlynotes = Show lens flares
|xfb                    = Off
|anisotropic = Off
|xfbnotes              = Prevent blue box
|anisotropicnotes = Breaks various effects
}}
}}


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{{VersionCompatibilityVersion|4.0-511|****|Possibility of psychedelic textures fixed}}
{{VersionCompatibilityVersion|4.0-511|****|Possibility of psychedelic textures fixed}}
{{VersionCompatibilityVersion|4.0-2729|****|Ghost desyncs fixed}}
{{VersionCompatibilityVersion|4.0-2729|****|Ghost desyncs fixed}}
{{VersionCompatibilityVersion|4.0-8258|****|Lens flares fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester=Rafaello Fareday}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester=Rafaello Fareday}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=NVIDIA GeForce GT 240|result=Playable 40-60FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60FPS. No graphical errors at all.|tester=EliasYFGM}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=NVIDIA GeForce GT 240|result=Playable 40-60FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60FPS. No graphical errors at all.|tester=EliasYFGM}}
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i3 @ 3.07GHz|GPU=NVIDIA GeForce 9500 GT|result=Perfect full speed (60FPS)|tester=Matute}}
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i7 @ 3.99GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect full speed (60FPS)|tester=Anonymous}}
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Q6600 @ 3GHz|GPU=NVIDIA GeForce GTX 465|result=Perfect full speed (60FPS)|tester=Dancube}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=Someone7272}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=Someone7272}}
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 320M|result=[NTSC] 40FPS, 70%. Playable but sporadic lagging.|tester=Tyro}}
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 320M|result=[NTSC] 40FPS, 70%. Playable but sporadic lagging.|tester=Tyro}}
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GT 430 2509MB|result=40-60FPS|tester=Superstar Games}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GT 430 2509MB|result=40-60FPS|tester=Superstar Games}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Except the problems stated up there, it's mostly perfect (No WFC in this ver. Speed:50-60% in game menu). Local 2 play will slow down the game speed.|tester=HKT}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Except the problems stated up there, it's mostly perfect (No WFC in this ver. Speed:50-60% in game menu). Local 2 play will slow down the game speed.|tester=HKT}}
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i3 @ 3.07GHz|GPU=NVIDIA GeForce 9500 GT|result=Perfect full speed (60FPS)|tester=Matute}}
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Core i7 @ 3.99GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect full speed (60FPS)|tester=Anonymous}}
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Q6600 @ 3GHz|GPU=NVIDIA GeForce GTX 465|result=Perfect full speed (60FPS)|tester=Dancube}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=NVIDIA GeForce GTX 580|result=Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=NVIDIA GeForce GTX 580|result=Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}
{{testing/entry|revision=3.0-228|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.42GHz|GPU=ATI Radeon HD 4600|result=Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar|tester=mkwTT}}
{{testing/entry|revision=3.0-228|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.42GHz|GPU=ATI Radeon HD 4600|result=Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar|tester=mkwTT}}
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{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=Perfect 60FPS during game play (1080p), only drops on menu.|tester=}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=Perfect 60FPS during game play (1080p), only drops on menu.|tester=}}
{{testing/entry|revision=3.0-716|OS=Mac OS X 10.7.4|CPU=Intel Core i7-3610QM @ 2.3GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect, 60FPS @ 2.5x Internal Resolution|tester=dartox}}
{{testing/entry|revision=3.0-716|OS=Mac OS X 10.7.4|CPU=Intel Core i7-3610QM @ 2.3GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect, 60FPS @ 2.5x Internal Resolution|tester=dartox}}
{{testing/entry|revision=3.0-758|OS=Linux Ubuntu 12.04|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GT 540M|result=Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off|tester=}}
{{testing/entry|revision=3.0-758|OS=Ubuntu 12.04|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GT 540M|result=Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off|tester=}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-776|OS=Linux elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Single-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPS|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Single-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPS|tester=Krummer}}
{{testing/entry|revision=3.0-845|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 670 |result=Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy |tester=pur3}}
{{testing/entry|revision=3.0-845|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 670 |result=Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy |tester=pur3}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 -2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 -2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|tester=}}
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Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".|tester=Serverbot777}}
Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".|tester=Serverbot777}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870|result=Anything Perfect|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870|result=Anything Perfect|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Laggy after entered the game menu, only got 20-45FPS. 5-30FPS, Speed 20%-40% while playing |tester=HKT}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Laggy after entered the game menu, only got 20-45FPS. 5-30FPS, Speed 20%-40% while playing |tester=HKT}}
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{{testing/entry|revision=4.0-2390|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.40GHz|GPU=Intel HD Graphics 4600|result=Runs at full speed most of the time on 1.5x native res. on both D3D and OpenGL. Only time I saw it dip below 60 was when entering a course.|tester=Karasuhebi}}
{{testing/entry|revision=4.0-2390|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.40GHz|GPU=Intel HD Graphics 4600|result=Runs at full speed most of the time on 1.5x native res. on both D3D and OpenGL. Only time I saw it dip below 60 was when entering a course.|tester=Karasuhebi}}
{{testing/entry|revision=4.0-3395|OS=Windows 7|CPU=AMD FX 6100 @ 4GHz |GPU=AMD Radeon HD 7870|result=Good: 49-50FPS lags in  little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled  internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation , 1360x768,|tester=Saint}}
{{testing/entry|revision=4.0-3395|OS=Windows 7|CPU=AMD FX 6100 @ 4GHz |GPU=AMD Radeon HD 7870|result=Good: 49-50FPS lags in  little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled  internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation , 1360x768,|tester=Saint}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 3GHz|GPU=NVIDIA GeForce GTS 450|result=Far from perfect; hardly even playable. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Random horizontal black lines.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch |CPU=Intel Core i7-2600 @ 3GHz|GPU=NVIDIA GeForce GTS 450|result=Far from perfect; hardly even playable. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Random horizontal black lines.|tester=10n45}}
{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD A10-5800K @ 4.2GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD A10-5800K @ 4.2GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=NVIDIA GeForce GT 750M|result=Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.|tester=Yoshi2889}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=NVIDIA GeForce GT 750M|result=Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.|tester=Yoshi2889}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=AMD Athlon X4 860K @ 4.2GHz|GPU=AMD R9 280|result=Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X.|tester=Gamerphon}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-4160 @ 3.60 GHz|GPU=Intel HD Graphics 4400|result=On race, it runs 60 FPS most of the time, even with four players. Frame drops may occur in menus, and when CPUs (all of them) are visible on screen, but rare. Default Dolphin settings|tester=EliasYFGM}}
{{testing/entry|revision=4.0-4808|OS=Windows 8.1|CPU=AMD FX 8150 @ 4.13GHz|GPU=Dual AMD 5770|result=Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend|tester=Candunc}}
{{testing/entry|revision=4.0-4808|OS=Windows 8.1|CPU=AMD FX 8150 @ 4.13GHz|GPU=Dual AMD 5770|result=Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend|tester=Candunc}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=AMD Athlon X4 860K @ 4.2GHz|GPU=AMD R9 280|result=Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X.|tester=Gamerphon}}
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=Pretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.}}
{{testing/entry|revision=4.0-7876|OS=Linux Ubuntu 15.04|CPU=Intel Core i7-4700MQ|GPU=NVIDIA GeForce GTX 850M|result=Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default|tester=z3ntu}}
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X Yosemite 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=Pretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.}}
{{testing/entry|revision=5.0-rc-35|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 5800|result=Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly.|tester=UmbraWitchJeanne}}
{{testing/entry|revision=5.0-rc-35|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 5800|result=Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly.|tester=UmbraWitchJeanne}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-4160 @ 3.60 GHz|GPU=Intel HD Graphics 4400|result=On race, it runs 60 FPS most of the time, even with two players. Frame drops may occur in menus, and when CPUs (all of them) are visible on a screen, but rare. Default Dolphin settings|tester=EliasYFGM}}
{{testing/entry|revision=4.0-7876|OS=Ubuntu 15.04|CPU=Intel Core i7-4700MQ|GPU=NVIDIA GeForce GTX 850M|result=Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default|tester=z3ntu}}
{{testing/entry|revision=4.0-8433|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260U @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason.|tester=Starcubed}}
{{testing/entry|revision=Ishiiruka 483|OS=Windows 8.1|CPU=Intel Core i7-4790k @ 4.5GHz|GPU=NVIDIA GeForce GTX 760|result=Full speed at 3x native.|tester=boooi}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 970|result=Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. Stutters very briefly with no pattern throughout the entirety of the race.|tester=kcipopnevets}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-5557u @ 3.4GHz|GPU=Intel Graphics|result=Mostly playable, however stutters on race start and from some sound effects. Possibly sound related.|tester=TomB}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Plays smoothly during race at 60 FPS with minor stutters, however it lags terribly during menus (especially during course selection) and beginning of the race (sometimes).}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1060|result=Plays near flawlessly at 3x the native resolution, 60fps. Occasional stutter during map previews but that is only a minor issue that doesn't affect playability.|tester=Daniel L.}}
{{testing/entry|revision=5.0-2668|OS=Windows 10|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R9 290|result=Plays smoothly, does sometimes stutter in the transition to the next menu. Stutters at the begin of the race.|tester=daborbor}}
{{testing/entry|revision=5.0-4732|OS=Windows 7|CPU=Intel Core i3-3240 @ 3.4GHz|GPU=NVIDIA GeForce GTX 960|result=No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.|tester=Janek40}}
{{testing/end}}
{{testing/end}}


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|vid3=EO0EpUB3tyU|cap3=Mario Kart Wii Dolphin 3.0 Emulator (GTX 470, i5 760)
|vid4=Ee4hKTTKAdk|cap4=Dolphin Emulator 3.5-367 - Mario Kart Wii (1080p HD) - Nintendo Wii  
|vid4=Ee4hKTTKAdk|cap4=Dolphin Emulator 3.5-367 - Mario Kart Wii (1080p HD) - Nintendo Wii
|vid5=TNSLSzgIPV8|cap5=Mario Kart Wii Online on Dolphin (1080p) Full Speed  
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|vid6=ZlU1zBO61hc|cap6=Mario Kart Wii - 4 Player
|vid6=MB7ls5-Z_QQ|cap6=Dolphin Emulator 4.0.2 - Mario Kart Wii: CTGP Revolution - Alpine Mountain (1080p HD) - Nintendo Wii
|vid7=4hLo0Y7ZXS8|cap7=(60FPS) Dolphin Emulator 4.0-4063 - Mario Kart Wii Fun (HACK) (1080p HD) - Nintendo Wii
|vid7=ZlU1zBO61hc|cap7=Mario Kart Wii - 4 Player
|vid8=sC80v3YnzFg|cap8=Dolphin Emulator  Mario Kart Wii  I7 4770k GTX 960  
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|vid9=sC80v3YnzFg|cap9=Dolphin Emulator  Mario Kart Wii  I7 4770k GTX 960
|vid10=zuS0idC8Cnc|cap10=Mario Kart Wii (1080p60) Dolphin Emulator (Ishiiruka 483)
|vid11=e4LX3xTkOoM|cap11=Dolphin Emulator 5.0 (Ishiiruka) - Mario Kart Wii (1080p HD) - Nintendo Wii
|vid12=kPy6b7xELfc|cap12=Dolphin Emulator 5.0 (Ishiiruka) - Mario Kart Wii (4K/2160p/60 FPS UHD Texture Pack) - Nintendo Wii
|vid13=f2yCiTJeDkQ|cap13=Mario Kart Wii Gameplay - Luigi Circuit 150cc - Mushroom Cup (Dolphin Emulator 5.0)
}}
}}
== See Also ==
*[[Mario Kart Channel]]


{{Navigation/Mario Kart}}
{{Navigation/Mario Kart}}


[[Category:Wii games]]
[[Category:Wii games]]

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