Mario Kart Wii: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:MarioKartWii.jpg|300px]]
|image     = [[File:MarioKartWii.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008}}{{vgrelease|NA=April 27, 2008|KO=April 30, 2009}}
|series    = Mario Kart
|series        = ''Mario Kart''
|released = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008}}{{vgrelease|NA=April 27, 2008|KO=April 30, 2009}}
|genre         = Racing
|genre     = Racing
|modes         = Single-player, Multiplayer (4), Online (12)
|modes     = Single-player, Multiplayer (4), Online (12)
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
}}
}}


'''''Mario Kart Wii''''' is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the [[Wii]] console. It is the sixth installment in the ''Mario Kart'' series (excluding the two arcade games) and the second ''Mario Kart'' title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
'''''Mario Kart Wii''''' includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the [[Mario Kart Channel]] on the Wii console.
 
Changes from its predecessor, ''Mario Kart DS'', include motorbikes and support for up to twelve racers online. Like other games in the ''Mario Kart'' series, it involves various characters from several ''Mario'' games racing each other on tracks themed from locations in the ''Mario'' series.
 
''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.


== Emulation Information ==
== Emulation Information ==
{{Problems/Controller Map Overlap}}
{{Problems/Controller Map Overlap}}
=== Missing Map ===
If  Texture Cache Accuracy is changed during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.


== Problems ==
== Problems ==
=== Blue Box ===
{{Problems|{{#vardefineecho:problems|
A transparent blue box may appear in the top-left corner of the race screen. To prevent this, disable XFB before starting Mario Kart Wii.
=== Wii Pinboard Pictures ===
{{image|Dolphin_Mario_Kart_Wii_OpenGL_Blue_Box.jpg|Blue box|br}}
To properly display images pinned to the Wii Pinboard, you must disable the hack '''Store XFB Copies to Texture Only'''.


=== Mii's Faces ===
=== PAL 50 Flickering ===
Mii faces may disappear if graphics settings are adjusted during gameplay, or if entering/exiting fullscreen during a race. If the faces disappear, they will return in the next race. To prevent this, disable '''EFB Copies to Texture Only'''. See {{issue|2112}}.
This game does some weird depth based effect when rendering at PAL50.  D3D11/12 do not handle this effect correctly.  To fix, use OpenGL or enable PAL60.
 
=== <s>Translucent Blue Rectangle</s> ===
If '''Disable Fog''' is disabled and '''Ignore Format Changes''' is enabled, a translucent blue rectangle will be present on the screen. If '''Ignore Format Changes''' is disabled, the translucent blue rectangle will no longer appear. '''Ignore Format Changes''' is now disabled by default.
{{image|RMCP01-2Fog.png|Game with '''Disable Fog''' disabled|br}{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}} {{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}}
 
=== Lens Flare Effect ===
For the lens flare effect to be emulated when looking towards the sun, '''Store EFB Copies to Texture Only''' must be disabled.
 
=== <s>Mii's Faces</s> ===
Mii faces may disappear if graphics settings are adjusted during gameplay, a savestate is loaded or if entering/exiting exclusive fullscreen (not borderless fullscreen) during a race. If the faces disappear, they will return in the next race. To prevent this, disable '''Store EFB Copies to Texture Only'''. See {{issue|2112}}. '''Store EFB Copies to Texture Only''' now disabled by default, and uneffected by opening the config.
{{image|RMCP01-1.png|A faceless Mii|br}}
{{image|RMCP01-1.png|A faceless Mii|br}}


=== Missing Map ===
=== <s>Vulkan Backend Issues</s> ===
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.
When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. Refer {{issue|9890}}. This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling '''Ignore Format Changes'''.
 
=== <s>Channel Installation Functionality</s> ===
The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by {{revision|5.0-1837}}, which added initial title import support, but breaks the NAND when actually installing the channel. {{revision|5.0-2706}} fixes the issue.


=== {{s}}Ghosts Desyncing{{/s}} ===
}}}}
Ghosts become desynced on almost all tracks, usually after a jump. They'll RAM into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. Fixed with {{revision|4.0-2729}}.


=== {{s}}Lens Flare Effect{{/s}}===
== Enhancements ==
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should. If D3D is used, and disable '''EFB Copies to Texture Only''' so that the lens flare appears, crashes may occur on some tracks. '''EFB Copies to Texture Only''', while breaking the lens flare, will not crash on those tracks. OpenGL is immune to the crashes regardless of settings. See {{issue|6923}}. Fixed by {{revision|4.0-8258}}.
=== Anisotropic Filtering Problems ===
The red and green glow on the conveyor belts in the Toad's Factory track (maybe other effects too) breaks if anisotropic filtering is used.


=== {{s}}Cache Display Lists{{/s}} ===
=== HD Texture Pack ===
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes. Fixed by the removing of cache display lists in {{revision|4.0-758}}.
[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread]


=== {{s}}Psychedelic Textures{{/s}} ===
=== 4xIR Bloom Fix ===
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
Bloom effects render incorrectly with IR>1. This gecko code will scale bloom effects for up to IRx4.
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}


== Enhancements ==
=== Aspect Ratio ===
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
==== NTSC-U ====
<pre>
<pre>
$21:9 anamorphic widescreen [Davidevgen NTSC-U]
$Bloom Fix x4
048B053C 3FAAD000
C221D2A8 00000005
</pre>
3AC0000E 3AE0001A
3B00001C 3B200034
3B40000E 3B80001C
3BA00026 80730020
60000000 00000000
C2214C18 00000009
2C1D0026 40A2003C
A0E30000 2C070098
40A20018 3CE00026
60E7001C 90E30000
5400F0BE 4800001C
2C07004C 40A20014
3CE00013 60E7000E
90E30000 5400F0BE
2C060000 00000000
C2235048 00000004
A0050002 2C00000E
40A20010 5400103A
5484103A 9081000C
60000000 00000000
C221D49C 00000004
57A0043F 3BA00098
3B800072 3B2000D0
3B000072 3AE00068
3AC00039 00000000</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly                = Off
|xfb2texonly = Off
|efb2texonlynotes          = Correct lens flare effect
|xfb2texonlynotes = Support Wii Pinboard pictures
|antialiasing = Off
|efb2texonly = Off
|antialiasingnotes = Avoid overbloom around objects
|efb2texonlynotes = Show lens flares
|xfb                    = Off
|anisotropic = Off
|xfbnotes              = Prevent blue box
|anisotropicnotes = Breaks various effects
}}
}}


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{{VersionCompatibilityVersion|4.0-511|****|Possibility of psychedelic textures fixed}}
{{VersionCompatibilityVersion|4.0-511|****|Possibility of psychedelic textures fixed}}
{{VersionCompatibilityVersion|4.0-2729|****|Ghost desyncs fixed}}
{{VersionCompatibilityVersion|4.0-2729|****|Ghost desyncs fixed}}
{{VersionCompatibilityVersion|4.0-8258|****|Lens flares fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-7876|OS=Ubuntu 15.04|CPU=Intel Core i7-4700MQ|GPU=NVIDIA GeForce GTX 850M|result=Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default|tester=z3ntu}}
{{testing/entry|revision=4.0-7876|OS=Ubuntu 15.04|CPU=Intel Core i7-4700MQ|GPU=NVIDIA GeForce GTX 850M|result=Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default|tester=z3ntu}}
{{testing/entry|revision=4.0-8433|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260U @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason.|tester=Starcubed}}
{{testing/entry|revision=4.0-8433|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260U @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason.|tester=Starcubed}}
 
{{testing/entry|revision=Ishiiruka 483|OS=Windows 8.1|CPU=Intel Core i7-4790k @ 4.5GHz|GPU=NVIDIA GeForce GTX 760|result=Full speed at 3x native.|tester=boooi}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 970|result=Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. Stutters very briefly with no pattern throughout the entirety of the race.|tester=kcipopnevets}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-5557u @ 3.4GHz|GPU=Intel Graphics|result=Mostly playable, however stutters on race start and from some sound effects. Possibly sound related.|tester=TomB}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Plays smoothly during race at 60 FPS with minor stutters, however it lags terribly during menus (especially during course selection) and beginning of the race (sometimes).}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1060|result=Plays near flawlessly at 3x the native resolution, 60fps. Occasional stutter during map previews but that is only a minor issue that doesn't affect playability.|tester=Daniel L.}}
{{testing/entry|revision=5.0-2668|OS=Windows 10|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R9 290|result=Plays smoothly, does sometimes stutter in the transition to the next menu. Stutters at the begin of the race.|tester=daborbor}}
{{testing/entry|revision=5.0-4732|OS=Windows 7|CPU=Intel Core i3-3240 @ 3.4GHz|GPU=NVIDIA GeForce GTX 960|result=No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.|tester=Janek40}}
{{testing/end}}
{{testing/end}}


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== See Also ==
*[[Mario Kart Channel]]


{{Navigation/Mario Kart}}
{{Navigation/Mario Kart}}


[[Category:Wii games]]
[[Category:Wii games]]

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