Mario Kart Wii: Difference between revisions

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{{See Associated Channel|Mario Kart Channel}}
{{Infobox VG
{{Infobox VG
|image         = [[File:MarioKartWii.jpg|300px]]
|image     = [[File:MarioKartWii.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008}}{{vgrelease|NA=April 27, 2008|KO=April 30, 2009}}
|series    = Mario Kart
|series        = ''Mario Kart''
|released = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008}}{{vgrelease|NA=April 27, 2008|KO=April 30, 2009}}
|genre         = Racing
|genre     = Racing
|modes         = Single-player, Multiplayer (4), Online (12)
|modes     = Single-player, Multiplayer (4), Online (12)
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
}}
}}


'''''Mario Kart Wii''''' is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the [[Wii]] console. It is the sixth installment in the ''Mario Kart'' series (excluding the two arcade games) and the second ''Mario Kart'' title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
'''''Mario Kart Wii''''' includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the [[Mario Kart Channel]] on the Wii console.


Changes from its predecessor, ''Mario Kart DS'', include motorbikes and support for up to twelve racers online. Like other games in the ''Mario Kart'' series, it involves various characters from several ''Mario'' games racing each other on tracks themed from locations in the ''Mario'' series.
== Emulation Information ==
{{Problems/Controller Map Overlap}}


''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
=== Missing Map ===
If  graphics settings are changed during a race, the map in the bottom right corner and Mii faces may disappear. The faces of the racers will still show up. This won't happen with '''EFB to Texture only''' disabled.


== Problems ==
== Problems ==
=== Blue Box ===
{{Problems|{{#vardefineecho:problems|
A transparent blue box in the top-left corner of the race screen can appear if you have XFB enabled before starting Mario Kart Wii. Don't have XFB enabled before starting Mario Kart Wii.
=== WiiConnect24 / RiiConnect24 ===
{{image|Dolphin_Mario_Kart_Wii_OpenGL_Blue_Box.jpg|Blue box|br}}
The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. Refer {{issue|10200}}.
 
=== Wii Pinboard Pictures ===
To properly display images pinned to the Wii Pinboard, you must disable the hack '''Store XFB Copies to Texture Only''' before the image is created.


=== Lens Flare Effect ===
=== Lens Flare Effect ===
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should.
For the lens flare effect to be emulated when looking towards the sun, '''Store EFB Copies to Texture Only''' must be disabled.
*If D3D is used, and disable '''EFB Copies to Texture Only''' so that the lens flare appears, crashes may occur on some tracks. '''EFB Copies to Texture Only''', while breaking the lens flare, will not crash on those tracks. OpenGL is immune to the crashes regardless of settings. See {{issue|6923}}.


=== Mii's Faces ===
=== PAL 50 Flickering ===
Mii faces may disappear if graphics settings are adjusted during gameplay, or if entering/exiting fullscreen during a race. If the faces disappear, they will return in the next race. To prevent this issue disable '''EFB Copies to Texture Only'''. See {{issue|2112}}.
This game does some weird depth based effect when rendering at PAL50.  D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60.
{{image|RMCP01-1.png|A faceless Mii|br}}


=== Missing map ===
=== <s>Translucent Blue Rectangle</s> ===
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.
If '''Disable Fog''' is disabled and '''Ignore Format Changes''' is enabled, a translucent blue rectangle will be present on the screen. If '''Ignore Format Changes''' is disabled, the translucent blue rectangle will no longer appear. '''Ignore Format Changes''' is now disabled by default.
{{image|RMCP01-2Fog.png|Game with '''Disable Fog''' disabled|br}{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}} {{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}}


=== {{s}}Ghosts Desyncing{{/s}} ===
=== <s>Vulkan Backend Issues</s> ===
Ghosts become desynced on almost all tracks, usually after a jump. They'll RAM into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. Fixed with {{revision|4.0-2729}}.
When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. Refer {{issue|9890}}. This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling '''Ignore Format Changes'''.


=== {{s}}Cache Display Lists{{/s}} ===
=== <s>Channel Installation Functionality</s> ===
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes. Fixed by the removing of cache display lists in {{revision|4.0-758}}.
The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by {{revision|5.0-1837}}, which added initial title import support, but breaks the NAND when actually installing the channel. {{revision|5.0-2706}} fixes the issue.


=== {{s}}Psychedelic Textures{{/s}} ===
}}}}
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}


== Enhancements ==
== Enhancements ==
=== Aspect Ratio ===
=== Anisotropic Filtering Problems ===
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
The red and green glow on the conveyor belts in the Toad's Factory track (maybe other effects too) breaks if anisotropic filtering is used.
==== NTSC-U ====
 
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread]
 
=== 4xIR Bloom Fix ===
Bloom effects render incorrectly with IR>1. This gecko code will scale bloom effects for up to IRx4.
 
<pre>
<pre>
$21:9 anamorphic widescreen [Davidevgen NTSC-U]
$Bloom Fix x4
048B053C 3FAAD000
C221D2A8 00000005
</pre>
3AC0000E 3AE0001A
3B00001C 3B200034
3B40000E 3B80001C
3BA00026 80730020
60000000 00000000
C2214C18 00000009
2C1D0026 40A2003C
A0E30000 2C070098
40A20018 3CE00026
60E7001C 90E30000
5400F0BE 4800001C
2C07004C 40A20014
3CE00013 60E7000E
90E30000 5400F0BE
2C060000 00000000
C2235048 00000004
A0050002 2C00000E
40A20010 5400103A
5484103A 9081000C
60000000 00000000
C221D49C 00000004
57A0043F 3BA00098
3B800072 3B2000D0
3B000072 3AE00068
3AC00039 00000000</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly                = Off
|xfb2texonly = Off
|efb2texonlynotes          = Correct lens flare effect
|xfb2texonlynotes = Support Wii Pinboard pictures
|antialiasing = Off
|efb2texonly = Off
|antialiasingnotes = Avoid overbloom around objects
|efb2texonlynotes = Show lens flares
|xfb                    = Off
|anisotropic = Off
|xfbnotes              = Prevent blue box
|anisotropicnotes = Breaks various effects
}}
}}


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{{VersionCompatibilityVersion|4.0-511|****|Possibility of psychedelic textures fixed}}
{{VersionCompatibilityVersion|4.0-511|****|Possibility of psychedelic textures fixed}}
{{VersionCompatibilityVersion|4.0-2729|****|Ghost desyncs fixed}}
{{VersionCompatibilityVersion|4.0-2729|****|Ghost desyncs fixed}}
{{VersionCompatibilityVersion|4.0-8258|****|Lens flares fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=NVIDIA GeForce GTX 460M|result=Unplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=NVIDIA GeForce GTX 460M|result=Unplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.|tester=}}
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 -2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|tester=}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect, full speed 60FPS. Slight crackling in screen transitions.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect, full speed 60FPS. Slight crackling in screen transitions.|tester=jedivulcan}}
{{testing/entry|revision=3.0-424|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=NVIDIA GeForce GTX 570|result=Fully playable at 60FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual|tester=Skullbot}}
{{testing/entry|revision=3.0-424|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=NVIDIA GeForce GTX 570|result=Fully playable at 60FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual|tester=Skullbot}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Full speed in game. Menu slows down at 40FPS.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Full speed in game. Menu slows down at 40FPS.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-547|OS=Windows XP|CPU=Pentium Dual Core @ 2.7GHz|GPU=NVIDIA GeForce GT 9500|result=Good emulation (40-50FPS in x1 native resolution)|tester=tavog96}}
{{testing/entry|revision=3.0-547|OS=Windows XP|CPU=Pentium Dual Core @ 2.7GHz|GPU=NVIDIA GeForce GT 9500|result=Good emulation (40-50FPS in x1 native resolution)|tester=tavog96}}
{{testing/entry|revision=3.5-557|OS=Windows 7|CPU=AMD FX-4100 @ 4.5GHz|GPU=NVIDIA GeForce GTS 250|result=Graphical errors which it previously did not exist, and that the Itembox flickers for example in level "volcano rumbles".
Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".|tester=Serverbot777}}
{{testing/entry|revision=3.0-578|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6770M|result=50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.|tester=}}
{{testing/entry|revision=3.0-578|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6770M|result=50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.|tester=}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce 560 Ti|result=With all suggested setting I was getting 35-45FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70FPS. When overclocked to 3000MHz was getting 75-86FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.|tester=Anon}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce 560 Ti|result=With all suggested setting I was getting 35-45FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70FPS. When overclocked to 3000MHz was getting 75-86FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.|tester=Anon}}
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{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Single-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPS|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Single-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPS|tester=Krummer}}
{{testing/entry|revision=3.0-845|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 670 |result=Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy |tester=pur3}}
{{testing/entry|revision=3.0-845|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 670 |result=Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy |tester=pur3}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 -2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|tester=}}
{{testing/entry|revision=3.5-557|OS=Windows 7|CPU=AMD FX-4100 @ 4.5GHz|GPU=NVIDIA GeForce GTS 250|result=Graphical errors which it previously did not exist, and that the Itembox flickers for example in level "volcano rumbles".
Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".|tester=Serverbot777}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870|result=Anything Perfect|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870|result=Anything Perfect|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Laggy after entered the game menu, only got 20-45FPS. 5-30FPS, Speed 20%-40% while playing |tester=HKT}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Laggy after entered the game menu, only got 20-45FPS. 5-30FPS, Speed 20%-40% while playing |tester=HKT}}
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{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD A10-5800K @ 4.2GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD A10-5800K @ 4.2GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=NVIDIA GeForce GT 750M|result=Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.|tester=Yoshi2889}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=NVIDIA GeForce GT 750M|result=Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.|tester=Yoshi2889}}
{{testing/entry|revision=4.0-4808|OS=Windows 8.1|CPU=AMD FX 8150 @ 4.13GHz|GPU=Dual AMD 5770|result=Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend|tester=Candunc}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=AMD Athlon X4 860K @ 4.2GHz|GPU=AMD R9 280|result=Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X.|tester=Gamerphon}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=AMD Athlon X4 860K @ 4.2GHz|GPU=AMD R9 280|result=Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X.|tester=Gamerphon}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-4160 @ 3.60 GHz|GPU=Intel HD Graphics 4400|result=On race, it runs 60 FPS most of the time, even with four players. Frame drops may occur in menus, and when CPUs (all of them) are visible on screen, but rare. Default Dolphin settings|tester=EliasYFGM}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-4160 @ 3.60 GHz|GPU=Intel HD Graphics 4400|result=On race, it runs 60 FPS most of the time, even with four players. Frame drops may occur in menus, and when CPUs (all of them) are visible on screen, but rare. Default Dolphin settings|tester=EliasYFGM}}
{{testing/entry|revision=4.0-4808|OS=Windows 8.1|CPU=AMD FX 8150 @ 4.13GHz|GPU=Dual AMD 5770|result=Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend|tester=Candunc}}
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=Pretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.}}
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=Pretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.}}
{{testing/entry|revision=5.0-rc-35|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 5800|result=Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly.|tester=UmbraWitchJeanne}}
{{testing/entry|revision=5.0-rc-35|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 5800|result=Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly.|tester=UmbraWitchJeanne}}
{{testing/entry|revision=4.0-7876|OS=Ubuntu 15.04|CPU=Intel Core i7-4700MQ|GPU=NVIDIA GeForce GTX 850M|result=Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default|tester=z3ntu}}
{{testing/entry|revision=4.0-7876|OS=Ubuntu 15.04|CPU=Intel Core i7-4700MQ|GPU=NVIDIA GeForce GTX 850M|result=Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default|tester=z3ntu}}
{{testing/entry|revision=4.0-8433|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260U @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason.|tester=Starcubed}}
{{testing/entry|revision=Ishiiruka 483|OS=Windows 8.1|CPU=Intel Core i7-4790k @ 4.5GHz|GPU=NVIDIA GeForce GTX 760|result=Full speed at 3x native.|tester=boooi}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 970|result=Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. Stutters very briefly with no pattern throughout the entirety of the race.|tester=kcipopnevets}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-5557u @ 3.4GHz|GPU=Intel Graphics|result=Mostly playable, however stutters on race start and from some sound effects. Possibly sound related.|tester=TomB}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Plays smoothly during race at 60 FPS with minor stutters, however it lags terribly during menus (especially during course selection) and beginning of the race (sometimes).}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1060|result=Plays near flawlessly at 3x the native resolution, 60fps. Occasional stutter during map previews but that is only a minor issue that doesn't affect playability.|tester=Daniel L.}}
{{testing/entry|revision=5.0-2668|OS=Windows 10|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R9 290|result=Plays smoothly, does sometimes stutter in the transition to the next menu. Stutters at the begin of the race.|tester=daborbor}}
{{testing/entry|revision=5.0-4732|OS=Windows 7|CPU=Intel Core i3-3240 @ 3.4GHz|GPU=NVIDIA GeForce GTX 960|result=No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.|tester=Janek40}}
{{testing/end}}
{{testing/end}}


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|vid2=SSLiDIvEmc4|cap2=Mario Kart Wii in 3D on Dolphin Emulator (1080p)
|vid2=SSLiDIvEmc4|cap2=Mario Kart Wii in 3D on Dolphin Emulator (1080p)
|vid3=EO0EpUB3tyU|cap3=Mario Kart Wii Dolphin 3.0 Emulator (GTX 470, i5 760)
|vid3=EO0EpUB3tyU|cap3=Mario Kart Wii Dolphin 3.0 Emulator (GTX 470, i5 760)
|vid4=Ee4hKTTKAdk|cap4=Dolphin Emulator 3.5-367 - Mario Kart Wii (1080p HD) - Nintendo Wii  
|vid4=Ee4hKTTKAdk|cap4=Dolphin Emulator 3.5-367 - Mario Kart Wii (1080p HD) - Nintendo Wii
|vid5=TNSLSzgIPV8|cap5=Mario Kart Wii Online on Dolphin (1080p) Full Speed  
|vid5=TNSLSzgIPV8|cap5=Mario Kart Wii Online on Dolphin (1080p) Full Speed
|vid6=ZlU1zBO61hc|cap6=Mario Kart Wii - 4 Player
|vid6=MB7ls5-Z_QQ|cap6=Dolphin Emulator 4.0.2 - Mario Kart Wii: CTGP Revolution - Alpine Mountain (1080p HD) - Nintendo Wii
|vid7=4hLo0Y7ZXS8|cap7=(60FPS) Dolphin Emulator 4.0-4063 - Mario Kart Wii Fun (HACK) (1080p HD) - Nintendo Wii
|vid7=ZlU1zBO61hc|cap7=Mario Kart Wii - 4 Player
|vid8=sC80v3YnzFg|cap8=Dolphin Emulator  Mario Kart Wii  I7 4770k GTX 960  
|vid8=4hLo0Y7ZXS8|cap8=(60FPS) Dolphin Emulator 4.0-4063 - Mario Kart Wii Fun (HACK) (1080p HD) - Nintendo Wii
|vid9=sC80v3YnzFg|cap9=Dolphin Emulator  Mario Kart Wii  I7 4770k GTX 960
|vid10=zuS0idC8Cnc|cap10=Mario Kart Wii (1080p60) Dolphin Emulator (Ishiiruka 483)
|vid11=e4LX3xTkOoM|cap11=Dolphin Emulator 5.0 (Ishiiruka) - Mario Kart Wii (1080p HD) - Nintendo Wii
|vid12=kPy6b7xELfc|cap12=Dolphin Emulator 5.0 (Ishiiruka) - Mario Kart Wii (4K/2160p/60 FPS UHD Texture Pack) - Nintendo Wii
|vid13=f2yCiTJeDkQ|cap13=Mario Kart Wii Gameplay - Luigi Circuit 150cc - Mushroom Cup (Dolphin Emulator 5.0)
}}
}}
== See Also ==
*[[Mario Kart Channel]]


{{Navigation/Mario Kart}}
{{Navigation/Mario Kart}}


[[Category:Wii games]]
[[Category:Wii games]]

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