Mario Kart Wii: Difference between revisions

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{{See Associated Channel|Mario Kart Channel}}
{{Infobox VG
{{Infobox VG
|image         = [[File:MarioKartWii.jpg|300px]]
|image     = [[File:MarioKartWii.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008}}{{vgrelease|NA=April 27, 2008|KO=April 30, 2009}}
|series    = Mario Kart
|series        = ''Mario Kart''
|released = {{vgrelease|JP=April 10, 2008|EU=April 11, 2008|AUS=April 24, 2008}}{{vgrelease|NA=April 27, 2008|KO=April 30, 2009}}
|genre         = Racing
|genre     = Racing
|modes         = Single-player, Multiplayer (4), Online (12)
|modes     = Single-player, Multiplayer (4), Online (12)
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
}}
}}


'''''Mario Kart Wii''''' includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers.
'''''Mario Kart Wii''''' includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the [[Mario Kart Channel]] on the Wii console.


== Emulation Information ==
== Emulation Information ==
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=== Missing Map ===
=== Missing Map ===
If  Texture Cache Accuracy is changed during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.
If  graphics settings are changed during a race, the map in the bottom right corner and Mii faces may disappear. The faces of the racers will still show up. This won't happen with '''EFB to Texture only''' disabled.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== WiiConnect24 / RiiConnect24 ===
The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. Refer {{issue|10200}}.
=== Wii Pinboard Pictures ===
To properly display images pinned to the Wii Pinboard, you must disable the hack '''Store XFB Copies to Texture Only''' before the image is created.
=== Lens Flare Effect ===
For the lens flare effect to be emulated when looking towards the sun, '''Store EFB Copies to Texture Only''' must be disabled.
=== PAL 50 Flickering ===
=== PAL 50 Flickering ===
This game does some weird depth based effect when rendering at PAL50.  D3D11/12 do not handle this effect correctly.  To fix, use OpenGL or enable PAL60.
This game does some weird depth based effect when rendering at PAL50.  D3D11/12 do not handle this effect correctly.  To fix, use OpenGL or enable PAL60.
=== Disconnected Controllers Message ===
When disconnecting a Controller that emulates a GameCube Controller, the game won't show a message about the disconnected Controller. On Console, a message is being displayed. Refer {{issue|11323}}.


=== <s>Translucent Blue Rectangle</s> ===
=== <s>Translucent Blue Rectangle</s> ===
If '''Disable Fog''' is disabled and '''Ignore Format Changes''' is enabled, a translucent blue rectangle will be present on the screen. If '''Ignore Format Changes''' is disabled, the translucent blue rectangle will no longer appear. '''Ignore Format Changes''' is now enabled by default.
If '''Disable Fog''' is disabled and '''Ignore Format Changes''' is enabled, a translucent blue rectangle will be present on the screen. If '''Ignore Format Changes''' is disabled, the translucent blue rectangle will no longer appear. '''Ignore Format Changes''' is now disabled by default.
{{image|RMCP01-2Fog.png|Game with '''Disable Fog''' disabled|br}{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}} {{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}}
{{image|RMCP01-2Fog.png|Game with '''Disable Fog''' disabled|br}{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}} {{image|RMCP01-3NoFog.png|Game with '''Disable Fog''' enabled|br}}
=== <s>Mii's Faces</s> ===
Mii faces may disappear if graphics settings are adjusted during gameplay, a savestate is loaded or if entering/exiting exclusive fullscreen (not borderless fullscreen) during a race. If the faces disappear, they will return in the next race. To prevent this, disable '''EFB Copies to Texture Only'''. See {{issue|2112}}. '''EFB to Texture Only''' now disabled by default, and uneffected by opening the config.
{{image|RMCP01-1.png|A faceless Mii|br}}


=== <s>Vulkan Backend Issues</s> ===
=== <s>Vulkan Backend Issues</s> ===
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== Enhancements ==
== Enhancements ==
=== Anisotropic Filtering Problems ===
The red and green glow on the conveyor belts in the Toad's Factory track (maybe other effects too) breaks if anisotropic filtering is used.
=== 60FPS in Multiplayer ===
When playing with 3-4 players in split-screen multiplayer, the framerate is locked at 30FPS. These Gecko codes provided below will make split-screen multiplayer levels play at 60FPS.
==== NTSC-U ====
<pre>
$60FPS in Multiplayer [Nick Reynolds]
004250D4 00000001
0029FD69 00000000
</pre>
==== PAL ====
<pre>
$60FPS in Multiplayer PAL version [Nick Reynolds]
00429454 00000001
002A40E9 00000000
</pre>
=== Same Racer FOV on Video Preference ===
When using 16:9 mode, the FOV pointer address is adjusted to a lower angle than the 4:3 mode when the race starts. The Gecko code maintains the FOV to have the same height on both screen modes.
==== NTSC-U ====
<pre>
$Maintain Racer FOV
045970A8 48000008
</pre>
{{Image|MKWii 4x3.png|Native 4:3 mode}}
{{Image|MKWii 16x9 Vanilla.png|16:9 mode w/o Gecko Code}}
{{Image|MKWii 16x9 Adjusted.png|16:9 mode w/ Gecko Code|br}}
=== HD Texture Pack ===
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread]
[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread]
=== 4xIR Bloom Fix ===
Bloom effects render incorrectly with IR>1. This gecko code will scale bloom effects for up to IRx4.
<pre>
$Bloom Fix x4
C221D2A8 00000005
3AC0000E 3AE0001A
3B00001C 3B200034
3B40000E 3B80001C
3BA00026 80730020
60000000 00000000
C2214C18 00000009
2C1D0026 40A2003C
A0E30000 2C070098
40A20018 3CE00026
60E7001C 90E30000
5400F0BE 4800001C
2C07004C 40A20014
3CE00013 60E7000E
90E30000 5400F0BE
2C060000 00000000
C2235048 00000004
A0050002 2C00000E
40A20010 5400103A
5484103A 9081000C
60000000 00000000
C221D49C 00000004
57A0043F 3BA00098
3B800072 3B2000D0
3B000072 3AE00068
3AC00039 00000000</pre>
=== Memory Size Override ===
You can increase the memory size available to the game in the Dolphin settings ("Memory Override" under "Advanced"), however increasing the MEM1 size to more than 32 MB can cause issues and crashes when connecting to [[Wiimmfi]]. Increasing the MEM2 size has no such ill effects, and can help loading game mods (custom textures, tracks, ...) that would normally be too large to work correctly.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
 
|xfb2texonly = Off
|xfb2texonlynotes = Support Wii Pinboard pictures
|efb2texonly = Off
|efb2texonlynotes = Show lens flares
|anisotropic = Off
|anisotropicnotes = Breaks various effects
}}
}}


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|vid8=4hLo0Y7ZXS8|cap8=(60FPS) Dolphin Emulator 4.0-4063 - Mario Kart Wii Fun (HACK) (1080p HD) - Nintendo Wii
|vid8=4hLo0Y7ZXS8|cap8=(60FPS) Dolphin Emulator 4.0-4063 - Mario Kart Wii Fun (HACK) (1080p HD) - Nintendo Wii
|vid9=sC80v3YnzFg|cap9=Dolphin Emulator  Mario Kart Wii  I7 4770k GTX 960
|vid9=sC80v3YnzFg|cap9=Dolphin Emulator  Mario Kart Wii  I7 4770k GTX 960
|vid10=zuS0idC8Cnc|cap10=Mario Kart Wii (1080p60) Dolphin Emulator (Ishiiruka 483)
|vid10=f2yCiTJeDkQ|cap10=Mario Kart Wii Gameplay - Luigi Circuit 150cc - Mushroom Cup (Dolphin Emulator 5.0)
|vid11=e4LX3xTkOoM|cap11=Dolphin Emulator 5.0 (Ishiiruka) - Mario Kart Wii (1080p HD) - Nintendo Wii
|vid11=jiAFEQHB4KM|cap11=Mario Kart Wii - Dolphin Emulator 5.0-12460 [1080p HD] - Nintendo Wii
|vid12=kPy6b7xELfc|cap12=Dolphin Emulator 5.0 (Ishiiruka) - Mario Kart Wii (4K/2160p/60 FPS UHD Texture Pack) - Nintendo Wii
}}
}}
== See Also ==
*[[Mario Kart Channel]]


{{Navigation/Mario Kart}}
{{Navigation/Mario Kart}}


[[Category:Wii games]]
[[Category:Wii games]]

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