Mario Kart Wii: Difference between revisions

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(→‎Testing: Added testing entry.)
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}}
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}}
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
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{{testing/entry|revision=4.0-3638|OS=Windows 8.1 x64|CPU=AMD A10-5800K @ 4.2GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60 FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-3638|OS=Windows 8.1 x64|CPU=AMD A10-5800K @ 4.2GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60 FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=nVidia GeForce GT 750M|result=Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60 FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.|tester=Yoshi2889}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=nVidia GeForce GT 750M|result=Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60 FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.|tester=Yoshi2889}}
{{testing/entry|revision=4.0-4808|OS=Windows 8.1 x64|CPU=AMD FX 8150 @ 4.13GHz|GPU=Dual AMD 5770|result=Nearly perfect for playing, 100% speed during races, and 45-55 FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend|tester=Candunc}}
{{testing/end}}
{{testing/end}}