Mario Party 4: Difference between revisions

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|developer = Hudson Soft
|developer = Hudson Soft
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Mario Party''
|series    = Mario Party
|released  = {{vgrelease|NA=October 21, 2002}}{{vgrelease|JP=November 8, 2002|EU/AUS|November 29, 2002}}
|genre    = Party
|genre    = Party
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|released  = {{vgrelease|NA=October 21, 2002}}{{vgrelease|JP=November 8, 2002|EU=November 29, 2002|KO=December 15, 2002|AUS=April 17, 2003|MEX|2004}}
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-4
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-4
}}
}}
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Photo Finish: Graphic errors ===
At the end of the mini game "Photo Finish" one of the two penguins on the right side is not displayed correctly. Refer {{issue|11746}}.
{{image|Mario party 4 penguin wrong.png|Wrong (Dolphin)}}
{{image|Mario party 4 penguin correct.png|Correct (Console)|br}}
=== Texture Seams ===
Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer {{issue|8606}}.
{{image|Mario Party 4 Texture Seams.png|Texture Seams|br}}
=== Trace Race Crayon Doesn't Draw ===
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements.  While this doesn't break the game's scoring, it can be quite disorienting.  To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}.
=== Paths of Peril: Shadow Errors ===
In the mini-game ''Paths of Peril'', some shadows of players or AI opponents are displayed incorrectly if the hack '''"Store EFB Copies to Texture only"''' is activated. To fix the problem, this hack must be '''disabled'''.
=== Z-Fighting ===
In some rare cases Z-Fighting may occur if the Hack '''"Fast depth calculation"''' is activated. To fix the problem, this hack must be '''disabled'''.
(For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.)
}}}}
== Enhancements ==
=== Distorted Text Boxes ===
=== Distorted Text Boxes ===
The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled. This affects both Direct3D and OpenGL.
The texture for the text backdrop will become heavily distorted if '''Force Texture Filtering''' is enabled.
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}


== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
The built-in Widescreen Hack causes various indirect texture issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.


==== NTSC ====
==== NA ====
<pre>
<pre>
C20BBE04 00000004
041D4980 44555555
0400C040 2C000356
C200B0F4 00000003
1C000004 3BA00003
7C00EFD6 B01F0004
60000000 00000000
041D49F8 44400000
041D4F0C 44400000
C20CF3D8 00000005
3C003B2A 6000AAAB
80830000 7C002000
40820010 3C00BF40
60000000 9003000C
C003000C 00000000
C20423EC 00000002
3C004410 9001000C
C041000C 00000000
C20BBC08 00000003
3FE03FAB 93E30000
C3830000 EF620732
60000000 00000000
C20BBE04 00000003
3C003FAB 90030000
C0A30000 EFA20172
60000000 00000000
04014874 38600001
0405DDBC 4E800020
C208955C 00000005
3CA03FAB 90A1FFFC
C001FFFC C03F0004
EC010032 3CA042C0
90A1FFFC C021FFFC
EC200828 00000000
C20885A4 00000005
3CA03FAB 90A1FFFC
C001FFFC C03F0004
EC010032 3CA042C0
90A1FFFC C021FFFC
EC200828 00000000
C208B500 00000005
3C803FAB 90810040
C0210040 7C03042E
EC210032 3C8042C0
90810040 C0010040
EC010028 00000000
C208C4B4 00000005
3C803FAB 90810040
C0210040 7C03042E
EC210032 3C8042C0
90810040 C0010040
EC010028 00000000
C208C1A8 00000006
83C10044 3CA03FAB
90A10044 C3C10044
7FE4042E EFFE07F2
3CA042C0 90A10044
C3C10044 EFFFF028
93C10044 00000000
48000000 800030C8
DE000000 80008180
30010010 C0010064
D2010088 00000005
3C603FAB 906100A4
C04100A4 C01F0110
EC420032 3C6042C0
906100A4 C00100A4
EC020028 00000000
E0000000 80008000
</pre>
 
==== EU ====
<pre>$16:9 Widescreen
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
3DC03FAA 61CEAAAB
91C20004 C2220004
91C20004 C2220004
EFB100B2 39C00000
EF7100B2 39C00000
60000000 00000000
60000000 00000000
C20BBC08 00000004
E0000000 80008000
</pre>
 
==== JP ====
<pre>$16:9 Widescreen
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
3DC03FAA 61CEAAAB
91C20004 C2220004
91C20004 C2220004
EF7100B2 39C00000
EF7100B2 39C00000
60000000 00000000
60000000 00000000
C20BBEC8 00000004
E0000000 80008000
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
20423ADC 9421FD90
04423ADC 4E800020
E2000001 80008000
20424748 9421FF60
04424748 4E800020
E2000001 80008000
204348E4 9421FEE0
044348E4 4E800020
E2000001 80008000
20423C14 9421FEE0
04423C14 4E800020
E2000001 80008000
</pre>
</pre>
=== 60Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1940] ====
<pre>Enable 60Hz Mode [Ralf]
G1E6-CGXD-0Z6XC
JDH2-CV9M-98TQM</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|anisotropic            = Off
|forcefilter              = Off
|anisotropicnotes      = Distorts text boxes if enabled.
|forcefilternotes          = Avoid distorted text boxes
|forcefilter            = Off
|efb2texonly   = Off
|forcefilternotes      = Distorts text boxes if enabled.
|efb2texonlynotes   = Avoid shadow issues
|accuratetexturecache   = Safe
|accuratetexturecachenotes = Show Trace Race correctly
|fastdepth = Off
|fastdepthnotes = Avoid Z-Fighting
}}
}}


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{{testing/entry|revision=4.0-648|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=AMD Radeon HD 7850|result=Used branch [http://dolphin-emu.org/download/list/dc-netplay/1/ dc-netplay]. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.|tester=Serris}}
{{testing/entry|revision=4.0-648|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=AMD Radeon HD 7850|result=Used branch [http://dolphin-emu.org/download/list/dc-netplay/1/ dc-netplay]. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.|tester=Serris}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 FPS running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR|tester=HowardTheDolphin}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=ridW0UiKvxc|cap1=Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
|vid1=ridW0UiKvxc|cap1=Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
|vid2=svjZIT_fGU0|cap2=Mario Party 4 on Dolphin Wii/GC Emulator (HQ)
|vid2=svjZIT_fGU0|cap2=Mario Party 4 on Dolphin Wii/GC Emulator (HQ)
|vid3=IsMQjOOKoXo|cap3=Mario Party 4 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=IsMQjOOKoXo|cap3=Mario Party 4 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=O0jZx3OFxmE|cap4=Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid5=9QazMpMF8PE|cap5=(1440p60) Mario Party 4 Gameplay - Dolphin 5.0
}}
}}
{{Navigation/Mario Party}}
{{Navigation/Mario Party}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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