Mario Party 4: Difference between revisions

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(Removed "Anisotropic Filtering Off" for the "distorted text boxes" problem because it is no longer the case. Only "Force Texture Filtering On" causes this issue now.)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Photo Finish: Graphic errors ===
At the end of the mini game "Photo Finish" one of the two penguins on the right side is not displayed correctly. Refer {{issue|11746}}.
{{image|Mario party 4 penguin wrong.png|Wrong (Dolphin)}}
{{image|Mario party 4 penguin correct.png|Correct (Console)|br}}
=== Texture Seams ===
Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer {{issue|8606}}.
{{image|Mario Party 4 Texture Seams.png|Texture Seams|br}}


=== Trace Race Crayon Doesn't Draw ===
=== Trace Race Crayon Doesn't Draw ===
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements.  While this doesn't break the game's scoring, it can be quite disorienting.  To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}.
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements.  While this doesn't break the game's scoring, it can be quite disorienting.  To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}.


=== Paths of Peril: Shadow Errors ===
In the mini-game ''Paths of Peril'', some shadows of players or AI opponents are displayed incorrectly if the hack '''"Store EFB Copies to Texture only"''' is activated. To fix the problem, this hack must be '''disabled'''.
=== Z-Fighting ===
In some rare cases Z-Fighting may occur if the Hack '''"Fast depth calculation"''' is activated. To fix the problem, this hack must be '''disabled'''.
(For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.)
}}}}
}}}}


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=== Distorted Text Boxes ===
=== Distorted Text Boxes ===
The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled.
The texture for the text backdrop will become heavily distorted if '''Force Texture Filtering''' is enabled.
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}
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E0000000 80008000
E0000000 80008000
</pre>
</pre>
=== 60Hz AR Codes ===
==== EU [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1940] ====
<pre>Enable 60Hz Mode [Ralf]
G1E6-CGXD-0Z6XC
JDH2-CV9M-98TQM</pre>


== Configuration ==
== Configuration ==
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{{Config
{{Config
|forcefilter              = Off
|forcefilter              = Off
|forcefilternotes          = Distorts text boxes if enabled.
|forcefilternotes          = Avoid distorted text boxes
|efb2texonly   = Off
|efb2texonlynotes   = Avoid shadow issues
|accuratetexturecache   = Safe
|accuratetexturecache   = Safe
|accuratetexturecachenotes = Show Trace Race appropriately
|accuratetexturecachenotes = Show Trace Race correctly
 
|fastdepth = Off
|fastdepthnotes = Avoid Z-Fighting
}}
}}


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{{testing/entry|revision=4.0-648|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=AMD Radeon HD 7850|result=Used branch [http://dolphin-emu.org/download/list/dc-netplay/1/ dc-netplay]. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.|tester=Serris}}
{{testing/entry|revision=4.0-648|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=AMD Radeon HD 7850|result=Used branch [http://dolphin-emu.org/download/list/dc-netplay/1/ dc-netplay]. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.|tester=Serris}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 fps running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 FPS running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR|tester=HowardTheDolphin}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=ridW0UiKvxc|cap1=Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
|vid1=ridW0UiKvxc|cap1=Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
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{{Navigation/Mario Party}}
{{Navigation/Mario Party}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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