Mario Party 4: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Photo Finish: Graphic errors ===
At the end of the mini game "Photo Finish" one of the two penguins on the right side is not displayed correctly. Refer {{issue|11746}}.
{{image|Mario party 4 penguin wrong.png|Wrong (Dolphin)}}
{{image|Mario party 4 penguin correct.png|Correct (Console)|br}}
=== Texture Seams ===
Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer {{issue|8606}}.
{{image|Mario Party 4 Texture Seams.png|Texture Seams|br}}


=== Trace Race Crayon Doesn't Draw ===
=== Trace Race Crayon Doesn't Draw ===
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements.  While this doesn't break the game's scoring, it can be quite disorienting.  To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}.
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements.  While this doesn't break the game's scoring, it can be quite disorienting.  To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}.


=== Paths of Peril: Shadow Errors ===
In the mini-game ''Paths of Peril'', some shadows of players or AI opponents are displayed incorrectly if the hack '''"Store EFB Copies to Texture only"''' is activated. To fix the problem, this hack must be '''disabled'''.
=== Z-Fighting ===
In some rare cases Z-Fighting may occur if the Hack '''"Fast depth calculation"''' is activated. To fix the problem, this hack must be '''disabled'''.
(For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.)
}}}}
}}}}


== Enhancements ==
== Enhancements ==


=== Distorted Text Boxes ===
=== <s>Distorted Text Boxes</s> ===
The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled.
The texture for the text backdrop will become heavily distorted if '''Force Texture Filtering''' is enabled. This is fixed since at least {{revision|5.0-10411}}.
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Widescreen Gecko Code ===
The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.


==== NTSC-U ====
==== NA ====
<pre>
<pre>
041D4980 44555555
041D4980 44555555
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E0000000 80008000
E0000000 80008000
</pre>
</pre>
=== 60Hz AR Codes ===
 
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1940] ====
==== EU ====
<pre>Enable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen
G1E6-CGXD-0Z6XC
F6000001 80008180
JDH2-CV9M-98TQM</pre>
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000
</pre>
 
==== JP ====
<pre>$16:9 Widescreen
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|anisotropic              = Off
|efb2texonly   = Off
|anisotropicnotes          = Distorts text boxes if enabled.
|efb2texonlynotes   = Avoid shadow issues
|forcefilter              = Off
|accuratetexturecache   = Position 1 (Safe)
|forcefilternotes          = Distorts text boxes if enabled.
|accuratetexturecachenotes = Show Trace Race correctly
|accuratetexturecache   = Safe
|fastdepth   = Off
|accuratetexturecachenotes = Show Trace Race appropriately
|fastdepthnotes            = Avoid Z-Fighting
}}
}}


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{{testing/entry|revision=4.0-648|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=AMD Radeon HD 7850|result=Used branch [http://dolphin-emu.org/download/list/dc-netplay/1/ dc-netplay]. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.|tester=Serris}}
{{testing/entry|revision=4.0-648|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=AMD Radeon HD 7850|result=Used branch [http://dolphin-emu.org/download/list/dc-netplay/1/ dc-netplay]. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.|tester=Serris}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 fps running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 FPS running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR|tester=HowardTheDolphin}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=ridW0UiKvxc|cap1=Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
|vid1=ridW0UiKvxc|cap1=Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
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{{Navigation/Mario Party}}
{{Navigation/Mario Party}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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