Mario Super Sluggers: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[Image:MarioSuperSluggers.png|300px|North American cover art]]
|image     = [[File:MarioSuperSluggers.png|300px]]
|developer   = Namco Bandai Games, Now Production
|developer = Namco Bandai Games, Now Production
|publisher   = Nintendo
|publisher = Nintendo
|series     = ''Mario Sports''
|series   = Mario Sports
|released   = {{vgrelease|JP=May 19, 2008|NA=May 25, 2008}}
|released = {{vgrelease|JP=June 19, 2008|NA=August 25, 2008}}
|genre       = Sports, Baseball
|genre     = Sports, Baseball
|modes       = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input       = Wii Remote, Wii Remote + Nunchuk
|input     = Wii Remote, Wii Remote + Nunchuk
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-mario-super-sluggers--25995
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-super-sluggers--25995
}}
}}


'''''Mario Super Sluggers''''', known in Japan as '''''Super Mario Stadium Family Baseball''''' ('''''スーパーマリオスタジアム ファミリーベースボール''''', '''''Sūpā Mario Sutajiamu Famirī Bēsubōru'''''), is a sports video game for the [[Wii]] developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to [[Mario Superstar Baseball]] for the [[Nintendo GameCube]]. It was unreleased in Europe and Australia, due to being in production at the same time as [[Mario Kart Wii]] that was released two months earlier.
'''''Mario Super Sluggers''''', known in Japan as ''Super Mario Stadium Family Baseball'' (スーパーマリオスタジアム ファミリーベースボール, ''Sūpā Mario Sutajiamu Famirī Bēsubōru''), is a sports video game for the [[Wii]] developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to [[Mario Superstar Baseball]] for the [[Nintendo GameCube]]. It was unreleased in Europe and Australia, due to being in production at the same time as [[Mario Kart Wii]] that was released two months earlier.


The gameplay of ''Mario Super Sluggers'' is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in [[Wii Sports]]. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.
The gameplay of ''Mario Super Sluggers'' is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in [[Wii Sports]]. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.


== Problems ==
== Problems ==
=== Sound Desyncs ===
{{Problems|{{#vardefineecho:problems|
The musical instruments may desync with one another with DSP HLE. Desyncs can lead to game freezes. Use [[DSP LLE]] to fix it.
=== Background Menu Not Blurred ===
'''EFB Copies to Texture Only''' must be disabled to blur the background of the menu, like on the real hardware.


=== Neon Sign Mini-game ===
{{image|MarioSluggersMenu-EFBtoTex.jpg|'''EFB Copies to Texture Only''' On}}
During the Neon Sign mini-game, the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. This problem could be prevented in the past by turning on "Disable Per-pixel Depth", but that option was removed in {{revision|3.5-147}}. The addition of the Fast Depth Calculation control in 3.5-1344 did NOT correct this problem. There is no solution at this time. See {{issue|6013}}.
{{image|MarioSluggersMenu-EFBtoRAM.jpg|'''EFB Copies to Texture Only''' Off|br}}


=== Captain Stare-offs blackness ===
}}}}
At the beginning of each game, the screen is divided and the two captains "stare off" before one throws the ball at the other. With EFB to Texture, the viewports that would show the captains show nothing but blackness. Use EFB to Ram to see them.
 
=== Shaking ===
With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.
 
=== <s>Blur</s> ===
Mario Super Slugger uses a blur effect in some menus. EFB to Texture does not emulate this effect. It is only present during menus and has no impact on gameplay whatsoever, so use EFB to RAM to restore the effect if you want it. Corrected by an unknown revision before {{revision|3.5-397}}.
{{image|MarioSluggersMenu-EFBtoRAM.jpg|The main menu's blur effect properly emulated with EFB to RAM}}
{{image|MarioSluggersMenu-EFBtoTex.jpg|EFB to Texture does not emulate the main menu's blur effect|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = DX9 or OpenGL
|efb2texonly = Off
|gfxbackendnotes = DX11 has a shaking issue
|efb2texonlynotes = Display correct blur
|efbscaledcopy = Ram
|efbscaledcopynotes = Needed for "stare-offs"
|dspengine = DSP-LLE
|dspenginenotes = Fixes music desyncs
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5186|****}}
{{VersionCompatibilityVersion|5186|****|}}
{{VersionCompatibilityVersion|3.5-1729|****|zcomploc fixed in D3D11 and OpenGL, and audio problems fixed}}
{{VersionCompatibilityVersion|5.0|*****|Main menu blur, stare offs and D3D11 shaking fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
{{testing/entry|revision=3.0-683|OS=Windows 7 x86|CPU=Intel Core i3-530 @ 3.52GHz|GPU=nVidia GeForce GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40 FPS on menus, and 35 FPS in game.|tester=Orang}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-683|OS=Windows 7|CPU=Intel Core i3-530 @ 3.52GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS in game.|tester=Orang}}
{{testing/entry|revision=5.0-3427|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Well, none of the bugs on the problems section was present, but the game is quite heavyweight, ran 35-45 FPS ingame.|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|8qCz40yFEEU|Dolphin Emulator 4.0.1 - Mario Super Sluggers (1080p HD) - Nintendo Wii|br}}
{{VideoGallery
|vid1=8qCz40yFEEU|cap1=Dolphin Emulator 4.0.1 - Mario Super Sluggers (1080p HD) - Nintendo Wii
|vid2=p55RFm_6s08|cap2=Mario Super Sluggers - Dolphin Emulator 5.0-12481 [1080p HD] - Nintendo Wii
}}
 
{{Navigation/Mario Sports}}


[[Category:Wii games]]
[[Category:Wii games]]
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