Mario Super Sluggers: Difference between revisions

Jump to navigation Jump to search
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
(→‎Gameplay Videos: add video)
(24 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image       = [[Image:MarioSuperSluggers.png|300px|North American cover art]]
|image     = [[File:MarioSuperSluggers.png|300px]]
|developer   = Namco Bandai Games, Now Production
|developer = Namco Bandai Games, Now Production
|publisher   = Nintendo
|publisher = Nintendo
|series     = ''Mario Sports''
|series   = Mario Sports
|released   = {{vgrelease|JP=May 19, 2008|NA=May 25, 2008}}
|released = {{vgrelease|JP=June 19, 2008|NA=August 25, 2008}}
|genre       = Sports, Baseball
|genre     = Sports, Baseball
|modes       = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input       = Wii Remote, Wii Remote + Nunchuk
|input     = Wii Remote, Wii Remote + Nunchuk
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-mario-super-sluggers--25995
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-super-sluggers--25995
}}
}}


Line 16: Line 16:


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Background Menu Not Blurred ===
=== Background Menu Not Blurred ===
EFB to RAM is needed to blur the background of the menu, like on the real hardware.
'''EFB Copies to Texture Only''' must be disabled to blur the background of the menu, like on the real hardware.


{{image|MarioSluggersMenu-EFBtoTex.jpg|EFB to Texture}}
{{image|MarioSluggersMenu-EFBtoTex.jpg|'''EFB Copies to Texture Only''' On}}
{{image|MarioSluggersMenu-EFBtoRAM.jpg|EFB to RAM|br}}
{{image|MarioSluggersMenu-EFBtoRAM.jpg|'''EFB Copies to Texture Only''' Off|br}}


=== Captain Stare-offs blackness ===
}}}}
At the beginning of each game, the screen is divided and the two captains "stare off" before one throws the ball at the other. With EFB to Texture, the viewports that would show the captains show nothing but blackness. Use EFB to Ram to see them.
 
=== Shaking ===
With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue.
 
=== Neon Sign Mini-game ===
This game uses a niche GCN feature known as ZCompLoc. Without it, during the Neon Sign mini-game the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. The problem may still occur while using the hack. See {{issue|6013}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackendnotes = D3D has a shaking issue
|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes         = Needed for "stare-offs" and background blur of main menu
|efb2texonlynotes = Display correct blur
}}
}}


Line 43: Line 35:
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5186|****}}
{{VersionCompatibilityVersion|5186|****|}}
{{VersionCompatibilityVersion|3.5-1729|****|zcomploc fixed in D3D11 and OpenGL, and audio problems fixed}}
{{VersionCompatibilityVersion|3.5-1729|****|zcomploc fixed in D3D11 and OpenGL, and audio problems fixed}}
{{VersionCompatibilityVersion|5.0|*****|Main menu blur, stare offs and D3D11 shaking fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
{{testing/entry|revision=3.0-683|OS=Windows 7 x86|CPU=Intel Core i3-530 @ 3.52GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS in game.|tester=Orang}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-683|OS=Windows 7|CPU=Intel Core i3-530 @ 3.52GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS in game.|tester=Orang}}
{{testing/entry|revision=5.0-3427|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Well, none of the bugs on the problems section was present, but the game is quite heavyweight, ran 35-45 FPS ingame.|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|8qCz40yFEEU|Dolphin Emulator 4.0.1 - Mario Super Sluggers (1080p HD) - Nintendo Wii|br}}
{{VideoGallery
|vid1=8qCz40yFEEU|cap1=Dolphin Emulator 4.0.1 - Mario Super Sluggers (1080p HD) - Nintendo Wii
|vid2=p55RFm_6s08|cap2=Mario Super Sluggers - Dolphin Emulator 5.0-12481 [1080p HD] - Nintendo Wii
}}
 
{{Navigation/Mario Sports}}


[[Category:Wii games]]
[[Category:Wii games]]
2,225

edits

Navigation menu