Mario Super Sluggers: Difference between revisions

Unused images needed using? Checked real hardware (recording) vs. video linked in this article.
(→‎Neon Sign Mini-game: Undid marking as fixed, and copied language from THPS3. Problems can still occur on older GPUs.)
(Unused images needed using? Checked real hardware (recording) vs. video linked in this article.)
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== Problems ==
== Problems ==
=== Background Menu Not Blurred ===
EFB to RAM is needed to blur the background of the menu, like on the real hardware.
{{image|MarioSluggersMenu-EFBtoTex.jpg|EFB to Texture}}
{{image|MarioSluggersMenu-EFBtoRAM.jpg|EFB to RAM|br}}


=== Captain Stare-offs blackness ===
=== Captain Stare-offs blackness ===
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|gfxbackendnotes = D3D has a shaking issue
|gfxbackendnotes = D3D has a shaking issue
|efbcopy = Ram
|efbcopy = Ram
|efbcopynotes         = Needed for "stare-offs"
|efbcopynotes         = Needed for "stare-offs" and background blur of main menu
}}
}}


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{{VersionCompatibilityVersion|5186|****}}
{{VersionCompatibilityVersion|5186|****}}
{{VersionCompatibilityVersion|3.5-1729|*****|zcomploc fixed in D3D11 and OpenGL, and audio problems fixed}}
{{VersionCompatibilityVersion|3.5-1729|****|zcomploc fixed in D3D11 and OpenGL, and audio problems fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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