Mario Super Sluggers: Difference between revisions

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→‎Neon Sign Mini-game: Undid marking as fixed, and copied language from THPS3. Problems can still occur on older GPUs.
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(→‎Neon Sign Mini-game: Undid marking as fixed, and copied language from THPS3. Problems can still occur on older GPUs.)
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With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue.
With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue.


=== <s>Neon Sign Mini-game</s> ===
=== Neon Sign Mini-game ===
When using the D3D9 graphics backend, during the Neon Sign mini-game the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. This issue is a problem with the zcomploc hack, and could not be fixed in D3D9. See {{issue|6013}} and the [https://dolphin-emu.org/blog/2013/10/12/d3d9-why-its-not-part-dolphins-future/ article]. Fixed by the removal of D3D9 in {{revision|4.0-155}}.  
This game uses a niche GCN feature known as ZCompLoc. Without it, during the Neon Sign mini-game the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. The problem may still occur while using the hack. See {{issue|6013}}.  


== Configuration ==
== Configuration ==

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