Mario Superstar Baseball: Difference between revisions

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|developer = Namco Bandai Games, Now Production
|developer = Namco Bandai Games, Now Production
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Mario Sports''
|series    = Mario Sports
|released  = {{vgrelease|JP=July 21, 2005|NA=August 29, 2005|EU=November 11, 2005}}
|released  = {{vgrelease|JP=July 21, 2005|NA=August 29, 2005|EU=November 11, 2005}}
|genre    = Sports, Baseball
|genre    = Sports, Baseball
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}}
}}


'''''Mario Superstar Baseball''''', known in Japan as ''Super Mario Stadium Miracle Baseball'' (スーパーマリオスタジアム ミラクルベースボール ''Sūpā Mario Sutajiamu Mirakuru Bēsubōru'') is a sports game that was developed by Namco and NOW Production and published by Nintendo for the Nintendo [[GameCube]]. The game was created in the vein of other Mario sports games such as [[Mario Golf: Toadstool Tour]] and [[Mario Power Tennis]]. The game has a sequel, [[Mario Super Sluggers]] for the [[Wii]].
'''''Mario Superstar Baseball''''', known in Japan as '''''Super Mario Stadium Miracle Baseball''''' ('''''スーパーマリオスタジアム ミラクルベースボール''''' '''''Sūpā Mario Sutajiamu Mirakuru Bēsubōru''''') is a sports game that was developed by Namco and NOW Production and published by Nintendo for the Nintendo [[GameCube]]. The game was created in the vein of other Mario sports games such as [[Mario Golf: Toadstool Tour]] and [[Mario Power Tennis]]. The game has a sequel, [[Mario Super Sluggers]] for the [[Wii]].


Gameplay mainly focuses on the player assuming the role of any Mario series character to challenge any opposing teams compatible in the Challenge Mode, the final being Bowser, having baseball matches to see who will win the Cup of the mode. Other playable modes include Exhibition Mode, in which players choose the leader and the other rosters in the team and challenge another team to a single baseball match, and Minigames where the player must complete a certain mission. A common power-up in the game is a charged swing, a hit by a baseball bat performed by a character that will give the ball a strong hit, causing the length of a normal hit baseball to be twice as powerful.
Gameplay mainly focuses on the player assuming the role of any Mario series character to challenge any opposing teams compatible in the Challenge Mode, the final being Bowser, having baseball matches to see who will win the Cup of the mode. Other playable modes include Exhibition Mode, in which players choose the leader and the other rosters in the team and challenge another team to a single baseball match, and Minigames where the player must complete a certain mission. A common power-up in the game is a charged swing, a hit by a baseball bat performed by a character that will give the ball a strong hit, causing the length of a normal hit baseball to be twice as powerful.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


=== {{s}}Black Texture/Shadow Problems{{/s}} ===
 
In the stands and below flags along the walls only the left side of the stadium, there is some sort of odd shadow. The practice area also has an area that is completely blacked out similarly. This occurs in both OpenGL and D3D. Only Software can render it appropriately, but even then it has a black bar along the bottom and extreme slow speed. See {{issue|6009}}. Fixed by {{revision|4.0-4654}}.
 
{{Image|Mario Superstar Baseball Blackness-Shadow HW.jpg|Incorrect shadowing and stands on a HW backend|}}
}}}}
{{Image|Mario Superstar Baseball Blackness-Shadow SW.jpg|Software renders correctly, but has a black bar|br}}


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|656|***|Works with stupid corrupt sound that runs even if you disable all audio plugin options}}
{{VersionCompatibilityVersion|656|***|Works with corrupt sound that runs even if you disable all audio plugin options}}
{{VersionCompatibilityVersion|3.5-78|****|Serious Audio Issue Fixed}}
{{VersionCompatibilityVersion|3.5-78|****|Serious Audio Issue Fixed}}
{{VersionCompatibilityVersion|4.0-4654|****|Black texture/shadow problem fixed}}
{{VersionCompatibilityVersion|4.0-4654|****|Black texture/shadow problem fixed}}
{{VersionCompatibilityVersion|4.0-9211|*****|EFB Copies to RAM no longer required for shadows}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Annoying sounds after loading game.|tester=FHaze}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Annoying sounds after loading game.|tester=FHaze}}
{{testing/entry|revision=|OS=Windows 7 x64|CPU=Intel Core i3-370M|GPU=ATI Radeon HD 5450|result=Perfect speed just some crashes sometimes.|tester=Legeldor}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-760|GPU=NVIDIA GeForce GTX 470|result=Minor graphical/Audio Issues, otherwise playable and full speed.|tester=JMC4789}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i5-760|GPU=NVIDIA GeForce GTX 470|result=Minor graphical/Audio Issues, otherwise playable and full speed.|tester=JMC4789}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs at full speed with no random slowdowns. Minor graphical glitches are visible during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs at full speed with no random slowdowns. Minor graphical glitches are visible during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 290X|result=100% Speed. No shadows for characters. Sometimes crashes in mid game|tester=Maniac_34}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 290X|result=100% Speed. No shadows for characters. Sometimes crashes in mid game|tester=Maniac_34}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-6100 @ 4GHz|GPU=AMD Radeon HD 7850|result=Usually 60FPS, some dips but never during play. Roughly every second or third match, the game will crash.|tester=AManNamedBlank}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-6100 @ 4GHz|GPU=AMD Radeon HD 7850|result=Usually 60FPS, some dips but never during play. Roughly every second or third match, the game will crash.|tester=AManNamedBlank}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect.  Shadows work on EFB Copies to Texture now.|tester=JMC47}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=qeVygHhLCug|cap1=Dolphin Emulator 4.0.2 - Mario Superstar Baseball (1080p HD) - Nintendo GameCube
|vid1=qeVygHhLCug|cap1=Dolphin Emulator 4.0.2 - Mario Superstar Baseball (1080p HD) - Nintendo GameCube
|vid2=VVlQYiDjd9U|cap2=Mario Superstar Baseball on NVIDIA SHIELD Android TV running on the Dolphin Emulator (Nintendo GameCube)
|vid3=UJpYHiDPCaw|cap3=Mario Superstar Baseball - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator 5)
|vid4=quOOwbKKN6Q|cap4=Dolphin in 4K - Mario Superstar Baseball
}}
}}
{{Navigation/Mario Sports}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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