Medabots Infinity: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Medabots: Infinity
|image     = [[File:MedabotsInfinityGC.jpg|300px]]
|image         = [[File:MedabotsInfinityGC.jpg|300px]]
|developer = Interactive Software
|developer     = Victor Interactive
|publisher = Natsume
|publisher     = Natsume
|released  = {{vgrelease|JP=November 28, 2003|NA=December 14, 2003|EU=September 24, 2004}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer
|modes     = Single-player, Multiplayer (2)
|platforms     = [[Nintendo GameCube]]
|input     = GameCube Controller, Game Boy Advance
|input        = Gamepad
|forumlink = http://forums.dolphin-emu.org/Thread-gc-medabots-infinity
}}
}}


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== Problems ==
== Problems ==
===DX9/11 Crash===
{{Problems|{{#vardefineecho:problems|
Crash at launch since {{revision|4730}}, refer {{issue|2519}}. Using the OpenGL plug-in avoids the issue.
=== Pointer Errors ===
There is a slight malfunction causing pointer errors, simply bypass these by disabling ''Use Panic handlers'' in the interface options.


==="CMPR" Text Bug===
}}}}
The small text "CMPR" is overlaid on many textures.
{|
|[[File:GM6EE9-1.png|thumb|300px|Small text "CMPR" bug on screem ({{revision|6706}})]]
|}


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend        = OpenGL
|gfxbackendnotes  = DX 9 / 11 crash on start screen
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6707|****}}
{{VersionCompatibilityVersion|4730|**|Crash at launch with DX9/11}}
{{VersionCompatibilityVersion|6268|****|DX9/11 crash fixed}}
{{VersionCompatibilityVersion|3.0-234|***|Bomb crashes (allegedly) start}}
{{VersionCompatibilityVersion|4.0-8176|*****|Bomb Crash fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6707|OS=Windows 7 x64|CPU=AMD Athlon X2 @ 2GHz|GPU=AMD Radeon HD 6870 1GB|result=Fully Playable: 30~45 FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin.|tester=}}
{{testing/entry|revision=6707|OS=Windows 7|CPU=AMD Athlon X2 @ 2GHz|GPU=AMD Radeon HD 6870|result=Fully Playable: 30~45FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin.|tester=}}
{{testing/entry|revision=3.0-159|OS=Linux x86_64 Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770 1024MB |result=Runs full speed with no problems seen.|tester=Theredbaron}}-->
{{testing/entry|revision=3.0-159|OS=Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Runs full speed with no problems seen.|tester=Theredbaron}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i7-2760QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 560M|result=Tested on various graphics and sound settings and runs flawlessly except for the sound issue of crashing when a balloon bomb detonates (even with MMU or MMU speed hack).|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
{{VideoGallery
|vid1=bnLQGxeC9N8|cap1=Dolphin Emulator 4.0.2 - Medabots Infinity (1080p HD) - Nintendo GameCube
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
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