Medabots Infinity: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:MedabotsInfinityGC.jpg|300px]]
|image     = [[File:MedabotsInfinityGC.jpg|300px]]
|developer     = Interactive Software
|developer = Interactive Software
|publisher     = Natsume
|publisher = Natsume
|released     = {{vgrelease|JP=November 28, 2003|NA=December 14, 2003|EU=September 24, 2004}}
|released = {{vgrelease|JP=November 28, 2003|NA=December 14, 2003|EU=September 24, 2004}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-medabots-infinity
|forumlink = http://forums.dolphin-emu.org/Thread-gc-medabots-infinity
}}
}}


'''''Medabots Infinity''''' is a console role-playing video game published in 2003 by Natsume, and developed by Victor Interactive. The game is based on the Medabots series. Hooking up to the ''Metabee'' and ''Rokusho'' Game Boy Advance games allows for secret unlockable medabots: Arcbeetle (Metabee) and Robo-Emperor (Rokusho). Several characters from the anime make appearances.
In '''''Medabots Infinity''''' there has been some trouble lately at the popular amusement park, Toru-Toru Land; it seems that some of Riverview's finest have gone missing. It is rumored that this medamischief is due to the twisted Rubberobo Gang. Now it's up to Ikki and his faithful Medabot to put an end to their evil plans and stop the mastermind behind the scenes. As Ikki, you must completely customize your Medabot from hundreds of medaparts to solve various puzzles and for action-packed robattles.


== Problems ==
== Problems ==
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=== Pointer Errors ===
=== Pointer Errors ===
There is a slight malfunction causing pointer errors, simply bypass these by disabling ''Use Panic handlers'' in the interface options.
There is a slight malfunction causing pointer errors, simply bypass these by disabling ''Use Panic handlers'' in the interface options.
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}}}}


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