Mega Man X: Command Mission: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Mega Man X-Command Mission.jpg|300px]]
|developer = Capcom Production Studio 3
|developer = Capcom Production Studio 3
|publisher = Capcom
|publisher = Capcom
|released = {{vgrelease|JP=July 29, 2004|NA=September 21, 2004|EU=November 19, 2004}}
|series    = Mega Man
|series = ''Mega Man''
|released = {{vgrelease|JP=July 29, 2004|NA=September 21, 2004|EU=November 19, 2004}}
|genre = Role-playing
|genre     = Role-playing
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|image = [[File:Mega Man X-Command Mission.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mega-man-x-command-mission
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mega-man-x-command-mission
}}
}}
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== Emulation Information ==
== Emulation Information ==
=== Missing audio after GBA connected ===
=== <s>Missing audio after GBA connected</s> ===
When connecting a GBA emulator for "GBA <-> GCN" for the treasure hunter functionality, audio from Dolphin may behave incorrectly.  This can be resolved by dumping the DSP ROM from a Wii or GameCube; the reverse engineered DSPROM included with Dolphin does not work for this.
When connecting a GBA emulator for "GBA <-> GCN" for the treasure hunter functionality, audio from Dolphin may behave incorrectly.  This can be resolved by dumping the DSP ROM from a Wii or GameCube; the reverse engineered DSPROM included with Dolphin does not work for this.
Fixed by {{revision|5.0-3723}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== EU ====
<pre>$16:9 Widescreen
045ACC34 C2D40000
045ACC38 42D40000
</pre>


}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
|dspenginenotes = Audio /w GBA connected
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8586|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=I beat this game a very long time ago, and encountered some weird issues but overall was very, very well emulated.  Went back today to reproduce the missing audio issues and couldn't, declaring the game perfect.  Also tested GBA connectivity, it works properly.  LLE required for all sounds to play correctly.|tester=JMC47}}
{{testing/entry|revision=4.0-8586|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=I beat this game a very long time ago, and encountered some weird issues but overall was very, very well emulated.  Went back today to reproduce the missing audio issues and couldn't, declaring the game perfect.  Also tested GBA connectivity, it works properly.  LLE required for all sounds to play correctly.|tester=JMC4789}}
{{testing/entry|revision=5.0|OS=Windows 8|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=60 FPS at native resolution, CPU override 50%, and GCN-GBA connectivity using a cheap laptop.|tester=Anonymous}}
{{testing/entry|revision=5.0-3725|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=It's been a long time since I last played this, but, I had to check it out with the GBA to GCN fixes.  I no longer lose audio when using GBA <-> GCN, making this game perfectly compatible with default settings.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}


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