Mega Man X: Command Mission: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Mega Man X-Command Mission.jpg|300px]]
|developer = Capcom Production Studio 3
|developer = Capcom Production Studio 3
|publisher = Capcom
|publisher = Capcom
|released = {{vgrelease|JP=July 29, 2004|NA=September 21, 2004|EU=November 19, 2004}}
|series    = Mega Man
|series = Mega Man
|released = {{vgrelease|JP=July 29, 2004|NA=September 21, 2004|EU=November 19, 2004}}
|genre = Role-playing
|genre     = Role-playing
|modes = Single-player
|modes     = Single-player
|input = GameCube controller
|input     = GameCube Controller, Game Boy Advance
|image = [[File:Mega Man X-Command Mission.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mega-man-x-command-mission
}}
}}


'''''Mega Man X: Command Mission''''', known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション?), is a video game developed by Capcom for the PlayStation 2 (PS2) and Nintendo GameCube. The game is a spin-off of the Mega Man X series of titles. It was first released in Japan on July 29, 2004, with releases in North America and Europe following that September and November.
'''''Mega Man X: Command Mission''''', known in Japan as '''''Rockman X: Command Mission''''' ('''''ロックマンXコマンドミッション''''') takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise.
 
== Emulation Information ==
=== <s>Missing audio after GBA connected</s> ===
When connecting a GBA emulator for "GBA <-> GCN" for the treasure hunter functionality, audio from Dolphin may behave incorrectly.  This can be resolved by dumping the DSP ROM from a Wii or GameCube; the reverse engineered DSPROM included with Dolphin does not work for this.
 
Fixed by {{revision|5.0-3723}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== EU ====
<pre>$16:9 Widescreen
045ACC34 C2D40000
045ACC38 42D40000
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|5080|****|}}
{{VersionCompatibilityVersion|5080|****}}
{{VersionCompatibilityVersion|4.0.2|****|Random audio crashes on JIT}}
{{VersionCompatibilityVersion|4.0-8586|*****|Cannot reproduce random audio crashes}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=|OS=Mac x86|CPU=|GPU=2.4GHz|result=Runs smoothly with only some minor sound issues.|tester=Alpacaman}}
{{testing/entry|revision=4.0-8586|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=I beat this game a very long time ago, and encountered some weird issues but overall was very, very well emulated.  Went back today to reproduce the missing audio issues and couldn't, declaring the game perfect.  Also tested GBA connectivity, it works properly.  LLE required for all sounds to play correctly.|tester=JMC4789}}
{{testing/entry|revision=5.0|OS=Windows 8|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=60 FPS at native resolution, CPU override 50%, and GCN-GBA connectivity using a cheap laptop.|tester=Anonymous}}
{{testing/entry|revision=5.0-3725|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=It's been a long time since I last played this, but, I had to check it out with the GBA to GCN fixes.  I no longer lose audio when using GBA <-> GCN, making this game perfectly compatible with default settings.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|KjYySd4X3o4|Mega Man X - Command Mission on Dolphin SVN R 5080 - GameCube Emulator}}
{{VideoGallery
|vid1=tvv9NdSqcdA|cap1=Dolphin Emulator 4.0.2 - Mega Man X: Command Mission (1080p HD) - Nintendo GameCube
|vid2=KjYySd4X3o4|cap2=Mega Man X - Command Mission on Dolphin SVN R 5080 - GameCube Emulator
}}
{{Navigation/Mega Man}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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