Metal Arms: Glitch in the System: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:MetalArms.jpg|300px]]
|developer = Swingin' Ape Studios, Mass Media
|developer = Swingin' Ape Studios, Mass Media
|publisher = Vivendi Games
|publisher = Vivendi Games
|released = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}}
|released = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}}
|genre = Third-person shooter
|genre     = Third-person shooter
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:MetalArms.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-metal-arms-glitch-in-the-system
|forumlink = http://forums.dolphin-emu.org/Thread-gc-metal-arms-glitch-in-the-system
}}
}}
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== Problems ==
== Problems ==
When the internal resolution is set to anything besides native, there is the potential for some pre-rendered cut-scenes to only display either a white or black screen while the audio for the clip continues to play normally.
{{Problems|{{#vardefineecho:problems|
=== Cut Scenes ===
Since a TMEM emulation issue introduced in {{revision|5.0-4703}} videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer {{issue|11164}}.
{{YouTube|iUgAU-Brj-A|Broken movies|br}}
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|internalres = 1x
|internalresnotes = Avoid cut-scene problems
}}
}}


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{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve 60FPS by using OpenGL backend, and setting power profile to "Prefer maximum performance" in NVIDIA control panel.|tester=ALTON}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=Y99hWNw3Jm8|cap1=Dolphin Emulator 4.0.1 - Metal Arms: Glitch in the System (1080p HD) - Nintendo GameCube
|vid1=Y99hWNw3Jm8|cap1=Dolphin Emulator 4.0.1 - Metal Arms: Glitch in the System (1080p HD) - Nintendo GameCube
|vid2=EtWwoTeMIgQ|cap2=Metal Arms: Glitch in the System on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=XQF086czAbA|cap3=Best Settings For Metal Arms On Dolphin 5.0 - Low FPS Fix - Dolphin Emulator (Nintendo GameCube)
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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