Metal Arms: Glitch in the System: Difference between revisions

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{{Infobox VG
{{Infobox VG
|developer = Swingin' Ape Studios, Mass Media Inc.
|image    = [[File:MetalArms.jpg|300px]]
|publisher = Vivendi Universal
|developer = Swingin' Ape Studios, Mass Media
|released = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}}
|publisher = Vivendi Games
|genre = Third-person shooter
|released = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}}
|modes = Single-Player, Multiplayer
|genre     = Third-person shooter
|input = GameCube Controller
|modes     = Single-player, Multiplayer (4)
|image = [[File:MetalArms.jpg|300px]]
|input     = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-metal-arms-glitch-in-the-system
|forumlink = http://forums.dolphin-emu.org/Thread-gc-metal-arms-glitch-in-the-system
}}
}}


'''''Metal Arms: Glitch in the System''''' is a third-person shooter developed by Swingin' Ape Studios. It was published by Vivendi Universal on November 18, 2003 in North America for the Nintendo [[GameCube]], PlayStation 2 and Xbox.
Set to the backdrop of a distant universe inhabited exclusively by robots, '''''Metal Arms: Glitch in the System''''' is on an adventure to save his home planet Iron Star from the evil General Corrosive and his various mechanical minions. You take control of the colorful machine think of him as a mini-mech who seems innocent enough but in actuality is armed to the teeth with various weapons and unique abilities. The setup results in an experience that approaches perpetual carnage, and it's all paced along and broken apart by some witty banter, too. But the real draw is the character's ability to sneak up behind robot foes equipped with open rear data panels and hack into and take control of them. Add to that split-screen multiplayer battles, and you've got total robot destruction, third-person-shooter-style.


== Problems ==
== Problems ==
=== Intro Video ===
{{Problems|{{#vardefineecho:problems|
The intro video tends to skip and crash dolphin. It is possible to get around this issue by using save states, saving every so often and loading these saves after dolphin crashes. It is also possible to load a save state before the entire application crashes, when the sound or video starts skipping quickly load the last save state, this is not exactly easy however.
=== Cut Scenes ===
Since a TMEM emulation issue introduced in {{revision|5.0-4703}} videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer {{issue|11164}}.
{{YouTube|iUgAU-Brj-A|Broken movies|br}}


Even after getting through the intro, problems were experienced with saving data. The memory card would become corrupted and you would be forced to reset the profile (have to go through the intro video again) or continue without saving. When continuing without saving all progress will not be saved and anything that is unlocked for multi-player will not be usable.
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|internalres = 1x
|internalresnotes = Avoid cut-scene problems
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5-367|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon HD 6870|result=Runs perfectly at 1x IR so far.|tester=G1zstar}}
{{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester=}}
{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve 60FPS by using OpenGL backend, and setting power profile to "Prefer maximum performance" in NVIDIA control panel.|tester=ALTON}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
{{VideoGallery
|vid1=Y99hWNw3Jm8|cap1=Dolphin Emulator 4.0.1 - Metal Arms: Glitch in the System (1080p HD) - Nintendo GameCube
|vid2=EtWwoTeMIgQ|cap2=Metal Arms: Glitch in the System on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=XQF086czAbA|cap3=Best Settings For Metal Arms On Dolphin 5.0 - Low FPS Fix - Dolphin Emulator (Nintendo GameCube)
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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