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{{Infobox VG | {{Infobox VG | ||
|image = [[File:MetalArms.jpg|300px]] | |||
|developer = Swingin' Ape Studios, Mass Media | |developer = Swingin' Ape Studios, Mass Media | ||
|publisher = Vivendi Games | |publisher = Vivendi Games | ||
|released = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}} | |released = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}} | ||
|genre = Third-person shooter | |genre = Third-person shooter | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-metal-arms-glitch-in-the-system | |forumlink = http://forums.dolphin-emu.org/Thread-gc-metal-arms-glitch-in-the-system | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Cut Scenes === | |||
Since a TMEM emulation issue introduced in {{revision|5.0-4703}} videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer {{issue|11164}}. | |||
{{YouTube|iUgAU-Brj-A|Broken movies|br}} | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== | === HD Texture Pack === | ||
The Gamecube version of the game has worse textures. This is remedied by the [https://forums.dolphin-emu.org/Thread-metal-arms-mapping-project Metal Arms Mapping Project], which uses textures sourced from the Xbox version and directly from a developer. | |||
== Configuration == | == Configuration == | ||
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{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | {{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | ||
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}} | {{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve | {{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve 60FPS by using OpenGL backend, and setting power profile to "Prefer maximum performance" in NVIDIA control panel.|tester=ALTON}} | ||
{{testing/end}} | {{testing/end}} | ||
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|vid1=Y99hWNw3Jm8|cap1=Dolphin Emulator 4.0.1 - Metal Arms: Glitch in the System (1080p HD) - Nintendo GameCube | |vid1=Y99hWNw3Jm8|cap1=Dolphin Emulator 4.0.1 - Metal Arms: Glitch in the System (1080p HD) - Nintendo GameCube | ||
|vid2=EtWwoTeMIgQ|cap2=Metal Arms: Glitch in the System on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid2=EtWwoTeMIgQ|cap2=Metal Arms: Glitch in the System on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
|vid3=XQF086czAbA|cap3=Best Settings For Metal Arms On Dolphin 5.0 - Low FPS Fix - Dolphin Emulator (Nintendo GameCube) | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |