Metal Gear Solid: The Twin Snakes: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Codec Screen Defects</s> ===
=== Codec Screen Defects ===
The backdrop of the codec screen that zooms in on Snake requires XFB set to real.  While Virtual will display it correctly after setting it to Real, this only lasts for one loading zone, then you would have to toggle Real again to make Virtual work again.  In order to avoid the bug altogether, enable XFB Real.  This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
The backdrop of the codec screen that zooms in on Snake requires XFB set to real.  While Virtual will display it correctly after setting it to Real, this only lasts for one loading zone, then you would have to toggle Real again to make Virtual work again.  In order to avoid the bug altogether, enable XFB Real.  This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


The backdrop of the codec will be rendered wrong even with Hybrid XFB if "Store XFB Copies to Texture Only" is on. Disable this for proper emulation, at a performance penalty.
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}}}}


== Enhancements ==
== Enhancements ==
=== MSAA/SSAA ===
Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue.
{{image|Metal Gear Solid-The Twin Snakes Shadows OpenGL.png|OpenGl}}
{{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulcan \ D3D12}}
{{image|Metal Gear Solid-The Twin Snakes Shadows D3D11.png|D3D11|br}}
=== Widescreen ===
=== Widescreen ===
Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these Gecko codes.
Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these Gecko codes.
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=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. This will cause FMV segments to become out of sync.
<pre>$Enable 60Hz Mode [Ralf]
<pre>$Enable 60Hz Mode [Ralf]
0402C08C 38600000
0402C08C 38600000
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== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=70xZYz1_HCs|cap1=4K Metal Gear Solid: The Twin Snakes on Dolphin Wii/GC Emulator (4K HD TEXTURE)
|vid1=70xZYz1_HCs|cap1=4K Metal Gear Solid: The Twin Snakes on Dolphin Wii/GC Emulator (4K 2160P UHD TEXTURE)
|vid2=1Bxjkt0BXb8|cap2=Metal Gear Solid:The Twin Snakes Dolphin Emulator (GC) Full Speed HD (720p)
|vid2=UlO8cQByiFo|cap2=Metal Gear Solid: The Twin Snakes on Dolphin Wii/GC Emulator (720p HD)
|vid3=csiMu2mbK9U|cap3=Dolphin 5.0 - METALGEAR SOLID TWIN SNAKE (HD Texture/WIDE/SweetFX) (1080p60)
|vid3=csiMu2mbK9U|cap3=Dolphin 5.0 - METALGEAR SOLID TWIN SNAKE (HD Texture/WIDE/SweetFX) (1080p60)
|vid4=lvyQm-XWjpE|cap4=Metal Gear Solid - The Twin Snakes on Dolphin 5.0-3749 (1080p60)
|vid4=lvyQm-XWjpE|cap4=Metal Gear Solid - The Twin Snakes on Dolphin 5.0-3749 (1080p60)
|vid5=qYCV7LAwPw0|cap5=Metal Gear Solid: The Twin Snakes - Dolphin 5.0 - Gamecube Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid5=qYCV7LAwPw0|cap5=Metal Gear Solid: The Twin Snakes - Dolphin 5.0 - Gamecube Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid6=CVmezon1Vt0|cap6=Metal Gear Solid - PSX VS Gamecube VS Dolphin - Graphics Comparison (1080p60)
|vid6=CVmezon1Vt0|cap6=Metal Gear Solid - PSX VS Gamecube VS Dolphin - Graphics Comparison (1080p60)
|vid7=UlO8cQByiFo|cap7=Metal Gear Solid: The Twin Snakes on Dolphin Wii/GC Emulator (720p HD)
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]
[[Category:Two Disc games]]
https://youtu.be/70xZYz1_HCs

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