Metal Gear Solid: The Twin Snakes: Difference between revisions
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(Adding game series list) |
m (→MSAA/SSAA: Vulcan -> Vulkan) |
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Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue. | Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue. | ||
{{image|Metal Gear Solid-The Twin Snakes Shadows OpenGL.png|OpenGl}} | {{image|Metal Gear Solid-The Twin Snakes Shadows OpenGL.png|OpenGl}} | ||
{{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png| | {{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulkan \ D3D12}} | ||
{{image|Metal Gear Solid-The Twin Snakes Shadows D3D11.png|D3D11|br}} | {{image|Metal Gear Solid-The Twin Snakes Shadows D3D11.png|D3D11|br}} | ||