Metal Gear Solid: The Twin Snakes: Difference between revisions

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(Adding game series list)
m (→‎MSAA/SSAA: Vulcan -> Vulkan)
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Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue.
Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue.
{{image|Metal Gear Solid-The Twin Snakes Shadows OpenGL.png|OpenGl}}
{{image|Metal Gear Solid-The Twin Snakes Shadows OpenGL.png|OpenGl}}
{{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulcan \ D3D12}}
{{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulkan \ D3D12}}
{{image|Metal Gear Solid-The Twin Snakes Shadows D3D11.png|D3D11|br}}
{{image|Metal Gear Solid-The Twin Snakes Shadows D3D11.png|D3D11|br}}