Metroid: Difference between revisions

Jump to navigation Jump to search
m (Ooops)
m (Adding NES VC Global Problems)
Line 16: Line 16:
The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world,  
The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world,  
finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: ''Metroidvania''. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse.
finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: ''Metroidvania''. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse.
<!-- To edit the NES VC Global Problems, navigate to "Template:GlobalProblems/NES" (copy to the search box) -->
{{GlobalProblems|NES}}


== Problems ==
== Problems ==