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Metroid Prime (GC): Difference between revisions
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== Problems == | == Problems == | ||
=== Micro-stuttering === | |||
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs on both DSP HLE and DSP LLE, but DSP LLE appears to make it worse. It's severity varies depending on the revision used. | |||
=== Audio Issues === | === Audio Issues === | ||
Several sound effects don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover | Several sound effects don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. See {{issue|2530}} and {{issue|5563}}. | ||
=== Savestates === | === Savestates === | ||
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=== Visors === | === Visors === | ||
The Heat Visor will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game. | The Heat Visor will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game. | ||
== Configuration == | == Configuration == |