Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

Jump to navigation Jump to search
No edit summary
(4 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid'', ''Metroid Prime''
|series    = Metroid, Metroid Prime
|released  = '''Original release'''<br/>{{vgrelease|NA=November 17, 2002}}{{vgrelease|JP=February 28, 2003|EU=March 21, 2003|AUS=April 3, 2003}}'''''Metroid Prime: Trilogy'''''<br/>{{Vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|released  = '''Original release'''<br/>{{vgrelease|NA=November 17, 2002}}{{vgrelease|JP=February 28, 2003|EU=March 21, 2003|AUS=April 3, 2003}}'''''Metroid Prime: Trilogy'''''<br/>{{Vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|genre    = First-person action-adventure, First-person shooter, Action-adventure
Line 24: Line 24:


== Emulation Information ==
== Emulation Information ==
{{Problems/Shader Compilation Stuttering}}
=== Constant Wii Remote Disconnects ===
=== Constant Wii Remote Disconnects ===
<!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] -->
<!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] -->
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.
When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.


=== Bloom Offset ===
{{Problems/Shader Compilation Stuttering}}
Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. The only solution is to disable Scaled EFB copies, which creates issues of its own. See {{issue|5573}}.
{{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}}
 
=== Dot in IR>1 ===
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->
When playing above 1x Native internal resolution, there is a dot in the very center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet display in the game settings (Hit '''"2"''' then '''"-"''' on your Wii Remote to bring up the option screen then go to "Visor" in the left column, "Helmet Opacity" in the right column, then move the slider all the way to the left). This problem did not appear in the original game [[Metroid Prime (GC)|Metroid Prime]] for GameCube.
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Visors ===
=== <s>Visors</s> ===
Visors will only work if '''EFB Copies to Texture Only''' is disabled. Though '''EFB Copies to Texture Only''' is forced as disabled by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay. Disable '''EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.
Visors will only work if '''EFB Copies to Texture Only''' is disabled. Though '''EFB Copies to Texture Only''' is forced as disabled by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay. Disable '''EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Fixed with default config handling revisions.


=== <s>The Black Bar</s> ===
=== <s>The Black Bar</s> ===
Line 55: Line 46:


}}}}
}}}}
== Enhancements ==
=== Bloom Offset in IR>1 ===
Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems when playing above 1x Native internal resolution. Fortunately, it is not very noticeable with this game. The only solution is to disable Scaled EFB copies, which creates issues of its own. See {{issue|5573}}.
{{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}}
=== Dot in IR>1 ===
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->
When playing above 1x Native internal resolution, there is a dot in the very center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet display in the game settings (Hit '''"2"''' then '''"-"''' on your Wii Remote to bring up the option screen then go to "Visor" in the left column, "Helmet Opacity" in the right column, then move the slider all the way to the left). This problem did not appear in the original game [[Metroid Prime (GC)|Metroid Prime]] for GameCube.
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly = Off
|efb2texonlynotes = Needed to avoid visor issues
|enablespeakerdata      = Off
|enablespeakerdata      = Off
|enablespeakerdatanotes = Prevents constant Wii Remote disconnects
|enablespeakerdatanotes = Prevents constant Wii Remote disconnects

Navigation menu