Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

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(I thought about it, and I'm removing the new edits. The gameINI was added after 3.5, so I believe the user was using an old version. Also I want to add something about issue 6404 and "leakage", but the pics imply they represent leakage, but they do not.)
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(x64 Release, git master rev bfde41895f52 + ES_LAUNCH rev 52def7cebd32, compiled w/ MS VS 2010.)|tester=eyeonus}}
(x64 Release, git master rev bfde41895f52 + ES_LAUNCH rev 52def7cebd32, compiled w/ MS VS 2010.)|tester=eyeonus}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-3770k @ 4.4GHz|GPU=AMD Radeon HD 6970|result=DX11 at 1900x1200 (using internal resolution auto, 4xAA), game completed averaging 50-60fps, except for areas where X-Ray visor is required: EFB>RAM must be used, decreasing performance to 30-40fps.  Recommend using save-states to switch EFB>RAM off except when x-ray visor is used (not very often).  Other slowdowns common when entering/existing water, likely due to visor droplet effect.  "Accurate V-Beam" in right-click options provides noticeable speedup in large rooms.  DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60.  OpenMP texture decoder and disable fog/pixeldepth recommended for slight speedup, no ill effects observed.  DOL swap still required to run.|tester=anon}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-3770k @ 4.4GHz|GPU=AMD Radeon HD 6970|result=DX11 at 1900x1200 (using internal resolution auto, 4xAA), game completed averaging 50-60fps, except for areas where X-Ray visor is required: EFB>RAM must be used, decreasing performance to 30-40fps.  Recommend using save-states to switch EFB>RAM off except when x-ray visor is used (not very often).  Other slowdowns common when entering/existing water, likely due to visor droplet effect.  "Accurate V-Beam" in right-click options provides noticeable speedup in large rooms.  DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60.  OpenMP texture decoder and disable fog/pixeldepth recommended for slight speedup, no ill effects observed.  DOL swap still required to run.|tester=anon}}
{{testing/entry|revision=3.5-379|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.3Ghz|GPU=nVidia GTX 680 (2-way SLI)|result=100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. Nvidia 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 fullscreen resolution.|tester=Megamew28}}
{{testing/entry|revision=3.5-379|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=nVidia GeForce GTX 680 x2|result=100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. Nvidia 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 fullscreen resolution.|tester=Megamew28}}
{{testing/end}}
{{testing/end}}