Metroid Prime 2: Echoes (GC): Difference between revisions
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{{Test Entry|revision=1943|OS=|CPU=Intel Core i7 920 @4GHz|GPU=nVidia GTX 285 1gb 512MB|result=[http://www.youtube.com/watch?v=Myt5wMEyIF4 Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normaly running on 45-60 FPS!!!)]|tester=}} | |||
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration|tester=}} | {{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration|tester=}} | ||
{{Test Entry|revision=7346|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @2.66 GHz|GPU=nVidia 8800 GTS 512 Overclocked|result=Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}} | {{Test Entry|revision=7346|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @2.66 GHz|GPU=nVidia 8800 GTS 512 Overclocked|result=Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}} | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
*[http://www.youtube.com/watch?v=Myt5wMEyIF4 Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normaly running on 45-60 FPS!!!) ] | *[http://www.youtube.com/watch?v=Myt5wMEyIF4 Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normaly running on 45-60 FPS!!!)] | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 15:20, 6 April 2011
Metroid Prime 2: Echoes | |
---|---|
Developer(s) | Retro Studios |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | GameCube |
Genre(s) | First Person Shooter |
Mode(s) | Single-Player, Multiplayer |
Input methods | Gamecube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Trilogy Version |
Metroid Prime 2: Echoes is the highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.
An updated version exists for the Wii; as part of the Metroid Prime: Trilogy.
Problems
DirectX Plug-ins and Scanning
Cannot scan alien coded doors with DirectX plug-ins, refer issue 2894.
Audio Issues
Sound crackles.
Crashing
It is extremely rare but will happen sometimes regardless of settings.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Correct alien door scanning |
Scaled EFB Copy | On | |
Disable Fog | Off | As of r7346, disabling fog makes everything except visor HUD black |
Texture Cache Accuracy | Fast | Else broken menu text |
Version Compatibility
The graph below charts the compatibility with Metroid Prime 2: Echoes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
- Retro Studios (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- First Person Shooter (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Gamecube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)
- Texture Cache Accuracy (Config Required)
- GameCube games