Metroid Prime 2: Echoes (GC): Difference between revisions
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|publisher = Nintendo | |publisher = Nintendo | ||
|series = ''Metroid'' | |series = ''Metroid'' | ||
|genre = | |genre = First-person action-adventure, First-person shooter, Action-adventure | ||
|released = {{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004}}{{vgrelease|JP=May 26, 2005}} | |released = {{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004}}{{vgrelease|JP=May 26, 2005}} | ||
|modes = Single-Player, Multiplayer | |modes = Single-Player, Multiplayer |
Revision as of 08:42, 1 December 2012
Metroid Prime 2: Echoes | |
---|---|
Developer(s) | Retro Studios |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | GameCube |
Release date(s) | NA November 15, 2004 EU November 26, 2004 AUS December 2, 2004 JP May 26, 2005 |
Genre(s) | First-person action-adventure, First-person shooter, Action-adventure |
Mode(s) | Single-Player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Trilogy Version |
Metroid Prime 2: Echoes, known as Metroid Prime 2: Dark Echoes (メトロイドプライム2: ダークエコーズ Metoroido Puraimu Tsū: Dāku Ekōzu) in Japan, is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. It is the seventh published game in the Metroid series and a direct sequel to Metroid Prime.
Like it's predecessor, Metroid Prime 2: Echoes takes place in an open-ended world with interconnected regions, revolving around solving puzzles to uncover secrets, platform jumping, and shooting enemies. Echoes features adds parallel dimensions gameplay, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other. Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly.
An updated version exists for the Wii as part of the Metroid Prime: Trilogy.
Problems
Audio Issues
With DSP HLE Several sounds don´t play appropriately, and sometimes music stops playing. DSP LLE also has problems, but these problems change depending on the revision used; varying between BGM cutting out, sound effects problems, and moderate to severe stuttering. See issue 5563.
Black Bar
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See issue 5574.
Visors
Scanner/Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.
Dot
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it is present whenever the HUD is on screen. There is no fix for this problem.
Crashing
Random crashes may occur on older revisions. Current revisions appear to be mostly stable however. If in doubt, save often.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Minimizes audio problems |
Version Compatibility
The graph below charts the compatibility with Metroid Prime 2: Echoes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r1943 | Windows | Intel Core i7-920 @ 4GHz | nVidia GeForce GTX 285 | Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60 FPS!!!) | |
r6569 | Windows 7 x64 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 | Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration | |
r7346 | Windows 7 x64 | Intel Core 2 Quad Q6700 @ 2.66GHz | nVidia GeForce 8800 GTS | Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of r7346. | ShobuPrime |
r7436 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.8GHz | ATI Radeon HD 4650 | Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config. | MechWarrior001 |
r7661 | Windows 7 x64 | Intel Core 2 Quad 9550 @ 3.2GHz | AMD Radeon HD 6950 | Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time. | Xenon |
^3.0 | Windows 7 x64 | AMD Phenom II X6 1100T | AMD Radeon HD 6850 | Perfect, just some slows when rain drops or water on the visor,audio some times crashes, graphics are clean and perfect | Aldaris |
Gameplay Videos
- Retro Studios (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- 2004 (Initial release year)
- First-person action-adventure (Genre)
- First-person shooter (Genre)
- Action-adventure (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games