Metroid Prime 2: Echoes (GC): Difference between revisions

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{{Test Entry|revision=7346|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS 512 Overclocked|result=Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}}
{{Test Entry|revision=7346|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS 512 Overclocked|result=Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}}
{{Test Entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.8GHz|GPU=AMD Radeon HD 4650 1GB DDR|result=Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config.|tester=MechWarrior001}}
{{Test Entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.8GHz|GPU=AMD Radeon HD 4650 1GB DDR|result=Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config.|tester=MechWarrior001}}
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel C2Q 9550 @ 3,2GHZ|GPU=AMD Radeon HD 6950 2GB|result=Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time.|tester=Xenon}}
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel C2Q 9550 @ 3.2GHz|GPU=AMD Radeon HD 6950 2GB|result=Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time.|tester=Xenon}}
|}
|}



Revision as of 02:56, 12 July 2011

Metroid Prime 2: Echoes
Metroid Prime 2: Echoes
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid
Platform(s) GameCube
Genre(s) First Person Action Adventure
Mode(s) Single-Player, Multiplayer
Input methods Gamecube Controller
Compatibility 4Stars4.pngEdit rating: Metroid Prime 2: Echoes (GC)
Playable
GameIDs
See also...

Trilogy Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Metroid Prime 2: Echoes is the highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.

An updated version exists for the Wii; as part of the Metroid Prime: Trilogy.

Problems

DirectX Plug-ins and Scanning

Cannot scan alien coded doors with DirectX plug-ins, refer issue 2894.

Audio Issues

Sound crackles.

Crashing

It is extremely rare but will happen sometimes regardless of settings.


Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Correct alien door scanning
Scaled EFB Copy On
Disable Fog Off As of r7346, disabling fog makes everything except visor HUD black
Texture Cache Accuracy Fast Else broken menu text

Version Compatibility

The graph below charts the compatibility with Metroid Prime 2: Echoes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21604 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos

Template:Navigation Metroid