Metroid Prime 3: Corruption (Wii): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title    = Metroid Prime 3: Corruption
|image    = [[File:MetroidPrime3Corruption.jpg|300px]]
|image    = [[File:MetroidPrime3Corruption.jpg|300px|Metroid Prime 3: Corruption]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid'', ''Metroid Prime''
|series    = Metroid, Metroid Prime
|released  = {{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007|JP|March 6, 2008}}
|released  = {{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007|JP|March 6, 2008}}
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|genre    = First-person action-adventure, First-person shooter, Action-adventure
Line 19: Line 18:


== Emulation Information ==
== Emulation Information ==
=== Constant Wii Remote Disconnects ===
When using the MS Bluetooth Stack (the default bluetooth stack on Windows) Prime 3 will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Windows users can disable '''Enable Speaker Data''' to solve this problem, or move to either the Toshiba Stack or the DolphinBar.
{{Problems/Shader Compilation Stuttering}}
{{Problems/Shader Compilation Stuttering}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Visors</s> ===
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected with revised default setting handling.
=== <s>The Black Bar</s> ===
If the CPU and GPU threads of Dolphin desync too much during lag, a black bar may show up at the bottom of the screen.  It takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.  Because shader compilation stuttering is the main cause for these desyncs on a powerful computer, enabling Hybrid Mode Ubershaders or Exclusive Mode Ubershaders should help with preventing this issue.  Enabling Single Core will remove any risk of this issue occurring. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar with the squished image|br}}


=== Constant Wii Remote Disconnects ===
}}}}
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default bluetooth stack on Windows) Prime 3 will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Windows users can disable "Enable Speaker Data" to solve this problem, or move to either the Toshiba Stack or the DolphinBar.


=== Bloom Offset ===
== Enhancements ==
Prime 3 has noticeable bloom offset problems. It will have several copies of the bloom spread out from the source, and can be very distracting. The only solution is to disable "Scaled EFB Copy", but this has some issues of its own. See {{issue|5573}}.
=== Bloom Offset in IR>1 ===
Prime 3 has noticeable bloom offset problems when playing above 1x Native internal resolution. It will have several copies of the bloom spread out from the source, and can be very distracting. The only solution is to disable "Scaled EFB Copy", but this has some issues of its own. See {{issue|5573}}.
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}


=== Visors ===
=== Dot in IR>1 ===
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.
 
=== Dot ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}


=== The Black Bar ===
=== HD Textures ===
 
[https://forums.dolphin-emu.org/showthread.php?tid=59035 Metroid Prime Trilogy - HD Interface Textures]. This texture pack works with the Trilogy and the standalone GameCube/Wii titles.
If the CPU and GPU threads of Dolphin desync too much during lag, a black bar may show up at the bottom of the screen. It takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. Because shader compilation stuttering is the main cause for these desyncs on a powerful computer, enabling Hybrid Mode Ubershaders or Exclusive Mode Ubershaders should help with preventing this issue. Enabling Single Core will remove any risk of this issue occurring.
 
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar with the squished image|br}}
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Virtual
|shadercomp            = Asynchronous (Ubershaders)
|xfbnotes = Needed to prevent the black bar
|shadercompnotes        = Needed to avoid shader compilation stuttering
|efb2texonly = Off
|efb2texonlynotes = Needed to avoid visor issues
|enablespeakerdata      = Off
|enablespeakerdata      = Off
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
|ubershaders            = Hybrid
|ubershaders            = Avoid shader compilation stuttering
}}
}}


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{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly.  60FPS all the time.  Still has Wii Remote control lag issues.  Red blooming from light sources now fixed.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly.  60FPS all the time.  Still has Wii Remote control lag issues.  Red blooming from light sources now fixed.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Struggle to reach 60FPS. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Struggle to reach 60FPS. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}}
{{testing/entry|revision=4.0.2-2879|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 660 Ti|result=Game runs fine but slows down a lot in some places. Sometimes only the sound gets a little bit laggy but the graphics are okay, sometimes both are laggy. Map almost always is laggy. Reducing Internal Resolution helps, but not much. HLE seems a little bit better, though it suddenly stops in some cutscenes.|tester=Thales}}
{{testing/entry|revision=4.0-2879|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 660 Ti|result=Game runs fine but slows down a lot in some places. Sometimes only the sound gets a little bit laggy but the graphics are okay, sometimes both are laggy. Map almost always is laggy. Reducing Internal Resolution helps, but not much. HLE seems a little bit better, though it suddenly stops in some cutscenes.|tester=Thales}}
{{testing/entry|revision=4.0-4167|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 660 Ti|result=Running just fine! Great improvement from last test. No major slowdowns and no visible annonying glitches, at least with my DSP & graphics configuration.|tester=Thales}}
{{testing/entry|revision=4.0-4167|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 660 Ti|result=Running just fine! Great improvement from last test. No major slowdowns and no visible annonying glitches, at least with my DSP & graphics configuration.|tester=Thales}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 670 |result=Game runs perfectly! "need a strong CPU" 60 FPS all time no slowdowns, no problems at all.|tester=Peach}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 670 |result=Game runs perfectly! "need a strong CPU" 60 FPS all time no slowdowns, no problems at all.|tester=Peach}}
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|vid3=W-xz7pQ2hAk|cap3=Dolphin Emulator 3.5-367 - Metroid Prime 3: Corruption (1080p HD) - Nintendo Wii
|vid3=W-xz7pQ2hAk|cap3=Dolphin Emulator 3.5-367 - Metroid Prime 3: Corruption (1080p HD) - Nintendo Wii
|vid4=lB3rsn61Wec|cap4=Metroid Prime 3: Corruption - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid4=lB3rsn61Wec|cap4=Metroid Prime 3: Corruption - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid5=_CZXmnv3Sy8|cap5=Metroid Prime 3: Corruption - Dolphin Emulator 5.0-12656 [1080p HD] - Nintendo Wii
}}
}}


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