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Mighty Bomb Jack
|Mighty Bomb Jack|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP April 24, 1986
NA July 1987
JP February 6, 2007
EU/AUS April 27, 2007
NA May 7, 2007
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FBJE01, FBJJ01, FBJP01|
In Mighty Bomb Jack you and Jack must challenge the king demon Beelzebut to a final fight to the bitter end. Beelzebut has abducted the merciful King Pamera, his queen and the fair princess. He has imprisoned them in his cursed pyramid. The mighty brothers fought bravely against Beelzebut and failed. Jack - the youngest of all the brothers - must restore peace and order in the world. He needs your help.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mighty Bomb Jack since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|