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Mission: Impossible - Operation Surma
|Mission: Impossible - Operation Surma|
|Release date(s)|| JP March 25, 2004|
NA March 23, 2004
EU April 2, 2004
|Genre(s)||Action, Third-person shooter|
|Input methods||GameCube Controller|
|GameIDs||GMIE70, GMIP70, GMIJ70|
Your mission, should you choose to accept it, is to save the free world from certain doom. Ethan Hunt is back in Mission: Impossible – Operation Surma, a stealth action adventure featuring an incredible arsenal of the latest weaponry, hi-tech gadgets, and mind-blowing disguises. Ethan and his IMF team travel to exotic international locations in an effort to thwart the Surma Corporation's diabolical plans for global domination. Throughout your mission, you'll be called upon to use your brains and brawn to get the job done.
Sometimes the sound glitches and the engine will play all the sounds for that level in a row.
Without correct configuration, the night vision just shows a black grainy screen. Also, when night vision works correctly, the pause menu has no background.
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
|DSP LLE recompiler|
The graph below charts the compatibility with Mission: Impossible - Operation Surma since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8 CP||Intel Pentium E5400 @ 2.7GHz||AMD Radeon HD 5770||Playable framerates.||Fishman92|
|Windows 7||Intel Core i5-3470 @ 3.2GHz||NVIDIA GeForce GTX 460||Full 60FPS; Dolphin on default settings; opening logo video is very slow (2-4FPS), just wait till it ends, everything else works just fine.||TerminatorOST|