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Mission: Impossible - Operation Surma
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Mission: Impossible - Operation Surma | |
---|---|
Developer(s) | Paradigm Entertainment |
Publisher(s) | Atari |
Platform(s) | GameCube |
Genre(s) | Action, Third-person shooter |
Mode(s) | Single-Player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Mission: Impossible – Operation Surma is a video game for the Xbox, PlayStation 2, and Nintendo GameCube consoles and also the Game Boy Advance. The game was released in North America in 2003. The third-person action game was published by Atari and developed by Paradigm Entertainment.
Problems
Audio
Sometimes the sound glitches and the engine will play all the sounds for that level in a row.
Night Vision
Without correct configuration, the night vision just shows a black grainy screen. Also, when night vision works correctly, the pause menu has no background.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | on | |
CPU Emulator Engine | JIT Recompiler |
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D 9 | |
Scaled EFB Copy | RAM | |
Widescreen Hack | Off | |
Disable Fog | On | |
Texture Cache Accuracy | Fast |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | DSP LLE recompiler |
Testing
Categories:
- Paradigm Entertainment (Developer)
- Atari (Publisher)
- Action (Genre)
- Third-person shooter (Genre)
- Single-Player (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- CPU Emulator Engine (Config Required)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Widescreen Hack (Config Required)
- Disable Fog (Config Required)
- Texture Cache Accuracy (Config Required)
- DSP Emulator Engine (Config Required)
- GameCube games