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Moero! TwinBee: Cinnamon Hakushi wo Sukue!
|Moero! TwinBee: Cinnamon Hakushi wo Sukue!|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
NA September, 1987
JP March 26, 1993
JP July 27, 2010
|Genre(s)||Shoot 'em up|
|Mode(s)||Single-player, Multiplayer (3)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Moero! TwinBee: Cinnamon Hakushi wo Sukue! (もえろツインビー シナモン博士を救え!) can be played by up to three player simultaneously: the first two players control TwinBee and WinBee (the ships from the previous game) using the standard Famicom controllers, whereas the third player controls GwinBee (a green ship). Unlike the original TwinBee, which only featured vertical-scrolling stages, Moero! TwinBee: Cinnamon Hakushi wo Sukue! adds side-scrolling stages to the mix as well.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Moero! TwinBee: Cinnamon Hakushi wo Sukue! since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|